Created Level0

base function done Need to be implemented, New Level is now Level1\
Been Kinda Lazy. Doing Stars Now

Next commit will be stars synced with camera.
Stars rotate with camera

In the process of doing this, I figured out the true difference between
orientTranslate and worldTranslate. This knowledge would have made a lot
of other things much easier... but oh well, too late for that.
Ready for level reset implementation

I've placed some skeleton code in the world class (resetLevel function)
and in the system class at the end of checkInput for you to use if you'd
like. If you want to do it another way, feel free.
Little "Locked Door" Sound

Just giving the player a bit more indication that they can't open a door
(though the sound effect for it kind of sucks actually). You wouldn't
believe how hard it was looking for a sound for this. I had to settle
for the sound of a purse snapping shut... Close enough, I thought.
Thought I'd take some work off your hands...

...and do the level. Turns out this was what I needed to find a glitch
Shot at fixing enemies... Didn't work
Working on Updating theUI

I dont like your LightMask :(
Can now add Models Dynamically

woopie
Stars now update based on time.

WOOOHOO
Stars
Minor change to enemy AI

not really sure the true effect this had on things, but it seemed to do
something helpful.