Faster BoneComponent

Used a cached Transform reference instead of using the .transform property.
( This is recommended by Unity Tech. .transform is actually shorthand for a component lookup: GetComponent<Transform>() )
Wrong type for rgba

Hi,

I think you did a typo. From my understanding of the code, the RGBA value should be numbers, not it (as they are in the RegionAttachement class).

Thanks for the tool.
Merge pull request #185 from pharan/patch-1

Faster BoneComponent
Updated license to clarify how permission is typically granted.
Merge branch 'origin/master'
Adjusted order objects are read.
Fancier SkeletonTest for trying skeleton files, organized assets.
updates color values and image anchor for Corona Graphics 2.0 compatablility.
Fixed bug in lua AnimationStateData.
Allow Skin.AddAttachment to overwrite safely

Allow Skin.AddAttachment to overwrite an existing attachment as intended.
( For more info, see the Remarks section of: http://msdn.microsoft.com/en-us/library/k7z0zy8k%28v=vs.110%29.aspx )
Allow customizing file to load from CLI.
Needed for editor.
Clear mesh deform in setToSetupPose, untested.
Include algorithm for std::min/min.
Update for latest libgdx, GL 1.x support is gone.
Updated goblins example data.
Clear the track before calling end on the listener.
Fixed skeleton attachment position.
Merge pull request #198 from pharan/patch-1

Allow Skin.AddAttachment (C#) to overwrite safely
Merge pull request #186 from Fraggle/patch-1

Wrong type for rgba