Update
Gives medical borgs surgery tools, ointment, and bandages by default. Upgrade module now give upgraded hypo and a defib. Borg hypo also states what chemical is being injected.
Changed Bladewolf borg module from security to combat
Merge branch 'Bleeding-Edge' of https://github.com/d3athrow/vgstation13 into rei20

Conflicts:
	html/changelog.html
Fix spiderlings.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Buff spiders.
Optimize the fuck out of using checks in machines.
Merge pull request #780 from Rei1226/rei21

Mapping: Redone Courtroom
Fix TK checks.  I knew I'd fuck it up.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
aaaaaa
Re-adding object pooling for beam projectiles. Fixed the double damage bug with a spawn().

What was happening was returntopool was nulling the variable that prevented the projectile from bumping something twice, and for whatever reason despite having no loc the proj would bump the same mob twice then be in the void again. The spawn() allows the bump proc to finish and then the projectile is returned to the pool.
prevent infinite toilet dunks or breaking somebodies face super fast on a wall.
No more quick smash and grabs with display cases
Tweak object pool.
Eh, fix compile error.
Remove debug.
Object pool fixed.
Remove debug again.