created PlayerController and implemented basic glide function
updated glide to modify rigidbody2D velocity
Merge branch 'development' of https://github.com/atomic-swerve/freefall into implementGliding
changed GetKey to GetAxis, added more logic for gliding
fix typo
Fixed bug and changed default speed values
renamed airborne to gliding, renamed glideSpeedIncrement/glideSpeedDecrement to glideAcceleration/glideDeceleration
added prefab for testing. added all meta files
Added testing scene
fixed bug (wrong operator for left and down)
Merge pull request #8 from atomic-swerve/implementGliding

Implement gliding