setting initial hand values

I wasn't sure if the deck function already initialized the two objects,
human and computer ,to a set vector size, vectors might do that
automatically when adding an element, but wasn't exactly sure, and we
didn't use pushback command
Merge remote-tracking branch 'origin/Nate' into Nate

Conflicts:
	War/War.sdf
	War/War.v11.suo
	War/War/Debug/CL.read.1.tlog
	War/War/Debug/CL.write.1.tlog
	War/War/Debug/Deck.obj
	War/War/Debug/Player.obj
	War/War/Debug/War.log
	War/War/Debug/vc110.idb
	War/War/Debug/vc110.pdb
	War/War/GameManager.cpp
Merge remote-tracking branch 'origin/Nate' into Nate

Conflicts:
	War/War.sdf
	War/War.v11.suo
	War/War/Debug/CL.read.1.tlog
	War/War/Debug/CL.write.1.tlog
	War/War/Debug/Deck.obj
	War/War/Debug/Player.obj
	War/War/Debug/War.log
	War/War/Debug/vc110.idb
	War/War/Debug/vc110.pdb
	War/War/GameManager.cpp