- Optimization of the communication between servers (ServerMessage class use TCPSender now)
- Multiserver C++ code rewriten, and connection/disconnection strength tested
- Events pattern addition in MonaBase (addListener/removeListener)
- Optimization of SCRIPT_MEMBER_FUNCTION_BEGIN macro
- Optimization of few buffer string in MonaServer.cpp
- Security: onServerConnection supports "error" lua instruction to reject a server unwanted
- Security: server LUA object has a method "reject" to reject a server
- Fix: few weird way possible in Servers/ServerConnection relation (redesigned in using Event pattern)
- Fix: A stack LUA bug on subscription
- Fix: RTMP regression, handshake didn't work
- Event.h file added