Adds geometry color debug visitor
Merge pull request #152 from cedricpinson/debug_geometry

Adds geometry color debug visitor
Adds world/view matrix in shaders
jsBeautify CullStack and CullVisitor
Fixes bad style in tests
Fixes examples to use getModelViewMatrix instead of getModelviewMatrix
Merge pull request #153 from cedricpinson/feature/world-view-matrix

Feature/world view matrix
Keeps the initial projection matrix in the culling visitor
Merge pull request #154 from cedricpinson/keep-projection-on-cullvisitor

Keeps the initial projection matrix in the culling visitor
Fixed bug in radius transformation for frustum culling
Merge pull request #155 from jtorresfabra/fix_frustum_radius_scale

Fixed bug in radius transformation for frustum culling
Fixes bug in the computation of world/view matrix
Fixes the name of getCurrentModelview matrix in ssao sample
Fixes shared stateSet in DisplayGeometryVisitor
Merge pull request #160 from cedricpinson/shared-stateset

Fixes shared stateSet in DisplayGeometryVisitor
Adds helpers for rtt float texture support
Merge pull request #159 from cedricpinson/rtt-float-check

Adds helpers for rtt float texture support
Fixes error in world matrix computation

The viewer pushed two matrix in modelview to initialize the culling. The
first was an matrix identity to validate the call to
addPositionedAttribute for lights setup, and the second was the
camera. The cull visitor was expecting the first matrix at index 0 to be
the camera. So the the first matrix computed did not used the camera
one. Instead of shifting the index of the tracking of the camera in cull
visitor, I fixed the lights setup. There is no need to push a identity
matrix as first for the the lights. I just changed the function
signature to use the same used in osg, meaing addPositionnedAttribute (
matrix, attribute ).
The side effect is that if you called yourself addPositionnedAttribute,
you will have to update to the new signature. I did not make backward
compatibilty because I dont think a lot of people call it explicitely.
Changes last getCurrentModelview in lod
Adds extra field to clear in leaf due to world matrix