Update Readme.md
typo
Convert all CLUT entries ever loaded.

Some games reuse previously loaded bytes, like World Neverland.  We
displayed bad colors in these cases when we don't convert all the entries.

Technically, this means we're hashing less than used in these cases, but if
we hash more we will get lots of false cache misses.

Fixes #6752.
Merge pull request #6755 from unknownbrackets/clut-fix

Convert all CLUT entries ever loaded
Enable LitPool for ARMv6.
Was originally disabled because vertex JIT wasn't flushing but it now does.
Merge pull request #6756 from xsacha/litpool

Enable LitPool for ARMv6.
Merge pull request #6747 from sum2012/patch-1

Update Readme.md
Clean up LitPool code and re-enable flushing in AsmJit
small test.py update

Mention PPSSPPHeadless should be better
Merge pull request #6757 from sum2012/patch-2

small test.py update
For some reason x86 was compiling ArmEmitter
Merge pull request #6722 from sum2012/wwe

check for duplicated stack addresses by JimLee168
Hack: Return -1 specifically for trying to load SFO's as modules. Works around #6748

Will test properly later and return the correct value but this should be zero-impact.
x86jit: Support fpu rounding modes for mul, etc.

Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
x86jit: Implement cvt.w.s.

Not really used that often, anyway, but easy enough and good for testing
that we set the rounding mode correctly.
armjit: Respect the rounding mode for mul/etc.
Add a frontend option for GEB saves.

May also affect performance, so can be disabled for that.
Merge pull request #6679 from unknownbrackets/gpu-blend

Handle doubled alpha blending using premultiplication
x86jit: Maintain the rounding mode always.

This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
(Partially) slip thin3d underneath DrawBuffer.