fix font file selector
better handling of the fonts loaded from file: save/load in settings and update UI accordingly
added batch mode to Hiero :)
Add protected Mesh constructor and move invalidate to VertexData
Add GL20 method not requiring an IntBuffer/FloatBuffer
Implement method without IntBuffer/FloatBuffer arguments for lwjgl
Implement GwtGL20 methods not requiring a FloatBuffer or IntBuffer
Add android backend, still need to add to jni though
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
Update ShaderProgram#setUniformMatrix
Looks like count is ignored in lwjgl uniformmatrix
Add Android jni gl implementation and some minor lwjgl changes (mostly formatting)
Add GL array methods to JglfwGL20
Add ios implementation for gl methods without buffer
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
Remove pooling for btCollisionObjectWrapper instead use four temp instances, prepare for upcoming update of bullet, various minor changes. Fixes #2535
Swig generated files
Added alignment to MoveToAction.

closes #2541
added a method to get fixtures count, primarily for quick stats
Make sure the angle is in the correct range, required because the angle is divided. See #2547.