VertexNormalLines wasn't requesting its attributes correctly; fixed
Merge branch 'glNext' of github.com:cinder/Cinder into glNext
moved shaders to files in assets folder, don’t try to create wireframe shader on es2 (it uses a geometry shader)
tweaked params size to show all of value names
Removed DebugMesh, use geom::VertexNormalLines instead. Added note about possible problem.
removed unused Resources.h file
working on es2
added poor man’s double tap so you can switch sources on iOS
use icon from samples/data folder on iOS
Use C++ style enum’s, and declare overridden methods with override.
removing fixme note and using mesh again, as Andrew fixed VertexNormalLines