Reloading! and moar...

Added reloading to the available options for the player. Gave the player
ammo in its ctor to test this.
Also, I changed up the ToStrings for the weapons. The now give the name,
the condition, and how much ammo is left in the clip (ranged only).
Merge remote-tracking branch 'origin/master'

Conflicts:
	ZombieApocalypseSimulator/Controller.cs