Add serialization support to object type.
Add serialization to scene
Rething serialization functions in object.h and scene.h
More serialization plans and updates.
Don't use structs for serialization
Add some debugging info help check syncing
WIP hacking on serializing objects over the wire
fix implicit sprintf decl
add headless server, use -DSTANDALONE_SERVER=On to activate it
Actually send SYNC events to the client, and honor them
Don't screw up jump coordinates on HAR sync
Make jumping a synchronization point
Round trip time calculator
Remove pointless is_static varible from object.c
Add function for retrieving current animation string from animation player
Serialize and unserialize animation state
Initialize some variables in object_unserialize that weren't getting set before
Jump to correct tick in unserializer.
Rework wire protocol to all use the serializer, fix RTT calculation
Fix SYNC events