starting to set up ico
typed in the initial verts
figuring out struct organization
added indices
got more find neighbors set up
made more progress
started getting subdivide working, need to see why some neighbors aren't getting set
fixed issue with subdivide
started setting up individual actors for each tile on grid -- will be needed for selection, etc... but very slow
moved hex actor creation to construction script so it's visible in editor
got simple line trace to identify which hex number the mouse is hovering over
set up some mock textures for the hexes
got highlighting of specific hex working... logic for getting neighbors should be there, but some issue in initialization causing it not to be set right. still sufficient to get merged and have that move forward
Added test case for icosahedron bug #18
Merged icosahedron