Remove dist in Mob casting AI for roots
Make the random addition to time_cancast actually useful

It was in ms so adding 0-4 ms doesn't really do much
Mobs cast root on random person on hatelist
Debuff/Slow on random mob on hatelist
Updated GetUnusedInstanceID to not recycle instance ID's unless it has reached max (65535)
Add SpellType_Root to EngagedCast check
Merge branch 'master' of github.com:EQEmu/Server
Mobs will now face their target they are casting on

Note: they do not switch their target, this is how live does it
Fix HOTs timer when they're in the song window
Added entity_list::IsMobSpawnedByNpcTypeID

Exported to both lua and perl
Spell effect addition / fixes
Clean up and revision of proc chance bonuses
Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
Merge pull request #120 from KayenEQ/master

Spell effect addition / fixes
Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
Corrected 2014_02_26_virulentvenomAA.sql
Fix for 'sqrt' failures on vs2010 clients
Reworked Weapon Procing

Broke up the logic to be a bit easier to follow
Procs should happen in the order that they do on live
Proc rates for spell buff procs should be more consistent with live
Added rule Merchant: EnableAltCurrencySell - defaults to true, allows servers to disable the ability to resell items to alternate currency merchants.
Merge remote-tracking branch 'remotes/Eqemu/master'
Fixed augs having 100% proc rate