Equipment Locker and Ore Redemption Unit v1.0
Merge branch 'master' of https://github.com/tgstation/-tg-station into miningpoints
Fixes projectiles hitting a target multiple times if it's thrown or simple mobs fire it
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
Fixes projectiles hitting a target multiple times if it's thrown or simple mobs fire it
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
Stops being able to power machines on asteroid turf
The west fields on the asteroid have been filled in, and the high mineral chance tiles have been redistributed throughout the asteroid.
High mineral chance turfs have been dotted throughout the asteroid instead of in small clumps.
High Mineral chance turfs and Labor minerals turfs are now color coded for your convenience in mapping, they go back to the default rock icon on new()
Makes SmeltMineral() less horrible actually adds the Mining Equipment Locker and Ore Redemption Machine to the map.
Makes SmeltMineral() less horrible actually adds the Mining Equipment Locker and Ore Redemption Machine to the map.
Merging the Asteroid Map overhaul and Mining Equipment/Locker into one pull, added Mining Scanner, changed mesons
Tweaks on how caves are spawned and how mobs are spawned on the asteroid
Some mob tweaks, ghetto smelting, equipment locker item fixes and changes
Adds a new option to the Chemmaster 3000 to mass-produce pills
Removed a bit of duplication
Animate statues in magic stuff/Staff of Change rebalance

Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.

Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
rerebalanced the SoC after running the odds
Removed debugging leftovers
Asteroid Overhaul v1.0
Mining Equipment Locker and associated items
Asteroid map rework
Mining Mob rebalancing
Minor fixes
Merge branch 'master' of https://github.com/tgstation/-tg-station into asteroid_overhaul
Adds the basic framework of NODROP
Asteroid Overhaul - Added explosions activating Gibtonite, revised ore redemption and equipment locker code, added warning signs to the western asteroid, tweaked mob spawning a little
Replaced before_take_item() and drop_from_inventory() with u_equip