Using getbestmovenow
Set random move picking.
Merge branch 'master' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Merge branch 'communicationprotocol_2dfrontend_17' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Merge branch 'islands_30' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17

Conflicts:
	2DFrontend/KaroCommunicatedGameManager.cs
Added GetMove method.
Merge branch 'islands_30' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Merge branch 'islands_30' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Merge branch 'islands_30' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Fixed build error by switching to for loop.
Merge branch 'islands_30' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Merge branch 'islands_30' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Temporarily reverted to ComputerPlayerAB
2DFrontend doesnt paint when not necessary anymore.
fixed a bug in win detection
tried some bugfixing
Merge branch 'communicationprotocol_2dfrontend_17' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Merge branch 'master' into communicationprotocol_2dfrontend_17
it builds again
added a unit test that fails