Updated todo
Merge branch 'release-v1.2' into develop
Updated readme.md, got rid of README.txt
Moved the files related to GUI in "Modules/GUI" folder
Added Scene.current property with currently loaded scene asset
Removed use of Vector3.Distance() by triggers
Replaced "checkInterval" and "workInterval" public properties (with triggers and mouseInputs) by "updateInterval"
Added Lang scripted behavior to set a localized text and register for update while in the scene editor
Allowed some asset setters to accept nil as argument
Added Ray.IntersectsPlane(), refactored RaycastHit.New()
Added Ray.IntersectsModelRenderer(), IntersectsMapRenderer(), IntersectsTextRenderer(), updated Ray.IntersectsGameObject()
Added "area" triggers that uses a model or map
Made Id for tweeners and GUI components incremental instead of random, added Daneel.Cache.GetId()
Added math.lerp(), math.wrapAngle(), math.round()
Added Tweener and Timer scripted behavior, moved Tween.lua (and scripted behaviors) in "Module/Tween" folder
Began adding Daneel.Draw object and Draw.LineRenderer component
Set lang as a module, moved code from "Core/Daneel.lua" to "Module/Lang.lua"
Deleted "DaneelBehavior.lua", made Daneel.lua a scripted behavior
Moved "Behaviors/MouseInputs" and "Behaviors/Trigger" to "Module/", moved "Behaviors/Tags" to "Core/"
Moved CS.Input.GetMousePosition(), GetMouseDelte() and CS.Screen.GetSize() from "Core/CraftStudio.lua" to "Modules/GUI/GUI.lua"