Map struct 1
created daniel prototype scene!
Merge remote-tracking branch 'origin/master' into Vulk
Merge branch 'Vulk'
No specific changes..
om något går fel gör om denna kommiten
remakae rehre
Merge branch 'master' into daniel

Conflicts:
	Assets/Scripts/scr_movementLogic.cs
	ProjectSettings/EditorBuildSettings.asset
Leveldesign
Sliding fixed!
Capsule collider added + removed colliders from bodyparts ..
Merge branch 'daniel'
prototype of a low drawcall gui
Merge branch 'robin'
some bugfixes in uvmapping and a bunch of new prefabs, and imporved collider for leafblower
minor fixes
temp added maxspeed and acceleration
powersteps for blowing
Kind of collision, movement almost finished, added parameteters..
premerge