fixing some AI bugs, combat bugs, updating enemygroup prefab
Merge remote-tracking branch 'upstream/master'
message
group prefab fixed
Enemy Generation

Shitty version of enemy generation. Not pull requesting yet.
right
Updated Movement
First (real) iteration of enemy generator

Let me know if there are any issues. Place the node anywhere on the
navmesh and assign the appropriate values in the fancy dancy inspector.
enemy prfab

dgfsdg
Deleted Enemy Generation.

Enemy Spawner is the correct script
one more time
t
Merge pull request #21 from ryanadair009/master

Cleaned up Enemy generator. Place nodes in scene and go