Refactorized CameraCalibrator code to be able to center recalibration and
axis recalibration on different methods.
Fixed boundind box size. Update RenderSkeletonization to work with
boost_pointer to Skeletonization3D. Delete_arm in Skeletonization2D
no longer necesary since bounding box already cuts the arm out
Save binary images vector in Skeletonization2D.
Changed several methods that used cv::Mat* for
cv::Mat&
Added methods to Skeletonization3D to proyect a 3D into a
2D camera view and the other way around.
Fixed errors on camera projection from 3D to 2D
Fixed seg error on divide_four.
Finished first try on fitting the first to bones to the skeleton.
Code works but fitting fails often.
Code refactoring on SkeletonFitting solve_2_bones as well as some comments added
to the method.
Improved goal position calculation in SkeletonFitting
SkeletonFitting added method to find the nearest white pixel to another.
The search is done in a squares around the original pixel, it does not give the
closer one.
Improved error messages on SkeletonFitting
Finished SkeletonFitting vertebral_front, now it works most of the time
Remove background on frames now only uses bounding box.
Added manual calibration on cameras with respect to the world axes, user can rotate
manualy all cameras to center iamge to the world axes
Increment axes length when setting them manually, this helps the user to do it better.
Hardened bounding box limits to fit more tighly
Changed input file.