Beginning of Creature rotation
 Fixed compilation error. Creatures dance crazy disco instead of proper rotate
returned FindSFML.cmake file removed earlier
Revert "Renamed cpp/h files 'Field' to 'BattleField' and 'Functions' to 'ODServer'."

This reverts commit 7f049f02e9e4d5789ccc2ab6e3ad3b75bd5e79af.
Revert "Revert "Renamed cpp/h files 'Field' to 'BattleField' and 'Functions' to 'ODServer'.""

This reverts commit ccc3ea42e9bafbc4fd7aff6320e7348bf62f3e8d.
Revert "returned FindSFML.cmake file removed earlier"

This reverts commit e9d05e5e7a6e3a6b7aa37a13428ed8f4be326e33.
Revert " Fixed compilation error. Creatures dance crazy disco instead of proper rotate"

This reverts commit d9f13fc4335a5ab250dfea1720ab06698ec5711b.
Revert "Beginning of Creature rotation"

This reverts commit 134c221fa7cc5f4058cea86b736dac0b01dc29c0.
Made the camera start position be set by the application mode.

I removed the need to set up some hardcoded map size
in the GameMap constructor.
Now, each application mode can set the camera starting position.

As a result, the game mode will now start at the player's temple
coordinates, and the editor mode will start in the middle of the map.

We could later even set a start position for each team in the map data.

I also turned the culling manager into a component of the camera manager
and made the camera initialisation be done with the camera manager.
Code cleanup to the Goal*.h/cpp files.

- Added copyright headers
- Made members use m*
- Removed the use of a member reference of the game map class
within goals, and removed the need to give the game map as a parameter
when adding a goal.
Added a copyright header to the Helper.h file.
MEDIA: Merged addition of working media files.

The media/ files are overall only 28.5Mb which is not a sufficient reason IMHO to not track
these here.

- Changed the gitignore file to now keep track of media files changes.

- Added the media files within the dev repository.
- Adding Beetle Golem, Ruin Entrance and Wooden Watch Tower models (OGA conversions)
- Imported latest changes from opendungeons-media.
- CEGUI XML updated to 0.8 format
- Updated XML files for CEGUI 0.8.x
- GLSL scripts : texture(1D\2D\3D\Cube) -> texture
- UnifiedMinArea -> MinArea fixed
- Fixed old set: image: nomenclature in the looknfeel
- Changed type of SGXLib_FetchNormal
- Added New Skorpio Tileset files needed for a full gaming experience.
- Fixed the OpenDungeons GUI imageset offsets for CEGUI 0.8.
- I also added the CEED project files.
- Changed the OpenDungeons to the one of the website.
- Added licenses and credits files
- Added missing licensing info the main menu Gui graphics.
- Added the app windows icon file.

There os no code change are icon on windows should be handled
through resource file.
Unfortunately, resources files are disabled under MSVC 2012 express.

So I only added the icon for a possible future installer and to have
a icon reference anyway.

- Update of the Orc mesh & skeleton by Skorpio.
- Forgot to remove the (a|b) in certain post-fixes models.
- Fixed most of the material files, keeping the link to the general.material file.
- Fixed the Adventurer texture format to be homogenous.
- Fixed the Orc material names with Skorpio's help.
- Fixed the Kobold material name based on Ogre debug log.
- Upgraded the Editor toolbox CEGUI layout to version 4.
- Actually fixed the editor toolbox this time.
- (Re) add the new main menu CEGui files now that conflicts are resolved.
- Reapplied the correct level file now that conflicts are resolved.
TEMP: Disable translations for now.

setLocale() isn't found in my Win7 environment.
MEDIA: Added latest models from Skorpio.
MEDIA: Fixed Adventurer model from Skorpio.