continue to clean code : now shader + texture on vector
clean entire renderManager with vector
clean almost finish
clean finish
last clean befor merge
Merge branch 'octree_v1' into deffered_shading

Conflicts:
	GameEngine/GameEngine.sln
	GameEngine/GameEngine/Engine/Core/AssetManager.cpp
	GameEngine/GameEngine/Engine/Geometry/Mesh.hpp
	GameEngine/GameEngine/Engine/Render/GeometryManager.cpp
Paul is a big pork
merge
texture internal format at load optimized :ice_cream: