Split up player code into multiple files
Rename functions in tileset.rsm to be prefixed with tileset_
Rename some of the map constants in order so simplify code
Further cleanup
Always keep the same delay when breaking blocks, even when breaking two blocks at the same time
Remove outdated TODO comments
Correctly add transitions tiles when destroying breakable blocks with a dark background
Minor tweaks
Add todo list
Use differenz collision values for diffrenz hazard types