cleaning Ship.empty() and moving Ship() to its own ship.py
found a module to give some color to the board
changing the attribute POS in Ship() to pos
__init__ for Players moved to Human() and Computer() changed self.occupied and self.bombed from lists to sets, Board() is now instantiated in Human and Computer
separate test module for ship.py
debug for _hit()
meaningful variable names for __str__()
created a config POINT a dict of point string representations
new record_miss() record_hit() record_sunk() in Board
refactor receive_shot() and _hit() in Players
separates the request to change and the actual changing of Board
read me
cosmetic changes for PROMPT
Merge branch 'dev'