Basic functionality of ActionPriority implemented
Basic Structure BT implemented

LunaBlast check implemented in MovementController and decision code
Ghost World Decision Parameters implemented
Basic functionality working
Further updates. Dodge implementation still buggy
health added to chars in AI-playground
I sure hope this works...

Merge branch 'AI_Implementation'

Conflicts:
	ProjectGuard/Assets/RAIN/Editor/RAINSettings.asset
	ProjectGuard/Assets/Resources/Prefabs/Mirror Image.prefab
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
	ProjectGuard/Assets/Scripts/Controllers/MovementController.cs
Successful merge with master branch. Master branch now benefits from ActionPriority AI implementation
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/RAIN/Editor/RAINSettings.asset
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
	ProjectGuard/Assets/Scripts/Controllers/MovementController.cs