moved tilt logic to separate unit and enabled tilt to control multiple input types
enable default tilt controls
editing the langregion.ini to enable Malay language support.

Tested malay translations working right now. Planned to enable to malay language support.
update the langregion.ini by removing the last line.

Since Malay is not available for system language in any of Asian region PSP devices, so I'm remove the last line of the file.
Warning fix in DisassemblyManager.cpp (Visual Studio 2013)
Merge pull request #4707 from pal1000/master

Warning fix in DisassemblyManager.cpp (Visual Studio 2013)
Show homebrew as a list by default, allow changing the view mode

Homebrew often has poor icons, making the names important.

Also fix an issue with touch button scaling.

Conflicts:
	Core/Config.cpp
	UI/MainScreen.cpp
Update target android version (doesn't affect compatibility with older versions)
Allow resizing touch buttons individually.
Protect against a buffer overflow in symbolmap
Some code reformatting in SymbolMap
Add option to disable touch dpad diagonals.

Makes some games a lot more playable with touch screen.
Travis: Improve script.
Add "u_time" uniform to postprocessing shaders.
Re-add uniform location checks even though they aren't needed

Spec says that setting uniform -1 does nothing.
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)

This is cheap but incomplete.
To do it more "right", we need multipass when blending or alpha test is enabled, ugh. That's for later.

Anyway, this improves the glow situation in Wipeout somewhat. Still lots of stuff that glows that shouldn't, but a little less overwhelmingly bright.
Wrap sceKernelGetModuleIdList

maybe first step of solve #2404
Realized it's ok to combine the stencil-to-alpha with alpha testing as it's done within the shader, before we replace alpha.
Must set the EXECUTEONCHANGE since we dirty.
Merge pull request #4710 from sum2012/patch-1

Wrap sceKernelGetModuleIdList