moves modifyBackup call above promise.progress() in User /restore/pending handler
adds getCurrentTime (returns est. server time) and addTime to Clock
adds addTimeToClock and getCurrentTime to Game
adds timingHasStarted to Clock and Game
adds time reimbursement to clock in User /game/restore/success handler
sets restorationRequestSubmitted in progress callback and removes the backup in success callback in GameBackupList