Added the socket wrench

Large wrench, lets you unwrench pipes of any pressure at the downside of mixing their contents with the environment.
Removes cyborg eye lights when their cell gets destroyed
Borgs lose eye lights when power cell is destroyed or removed. Tested locally, seems to be working.
Adds reversed trinaries and digital tvalve.
Let's not delete that.
Added thermal pipes and fixed relative spriting + sprite issues. Added pipes to machine.
Fix merge conflicts.
Attempting to balance Meteors AGAIN - Part 1 : Number Crunching

Description pending
Span classes.
Changeloging
New sprite touchup, courtesy of Skowron.
Meatclanger changes and fixes

-EVA changed and moved to where the gateway was
-gateway moved to the lockers area, it doesn't need to take up so much
space
in the very centre of the station
-teleporter changed slightly
-auxiliary tool storage moved to near EVA was along with a new seating
area
opposite the HoP office, it looked far too cramped along that corridor
-mechanics office moved to where auxiliary used to be
-old maintenance ring restored with mechanics moved
-starboard emergency storage added
-changes to robotics layout

These are slightly larger in scope in many ways the prior changes.
Merge pull request #2047 from IratePirate/Bleeding-Edge

Meatclanger changes and fixes
Including requested fixes
Merge pull request #2036 from GarrusVakarian/BorgCellLight

Borgs: no cell, no eyelights
Defficiency deathsquid and stuff

Changelog included.
Megatub changes and fixes

rcd to CE
engineering rewired so everything isn't wired into the grid
some slight layout changes in engineering
engineering foyer made larger with the removal of the waste of space
dead end maint
supermatter room added
NE solar moved to NW of dorms
singularity wall made unfinished - should always be by default
reconnected xenobiology power
toxins lit up
mechanics corridor fixed
port emergency storage added
fixed minisat turrets and changed the decor a bit
fixed research shuttle and gave it a temporary dock connected to toxins
launch
more door consistency changes
fixed some lighting in places
fixed access on minisat doors
change to break room layout so the maint above it is better
fixed some maint area zoning
fix robotics and aux tool storage power (holy shit)
deliberately stacking lights, fire alarms, air alarms and sec cameras on
top of each other is the height of retardation
general fixes like pipes somebody else cut
More fixes
More fixes!

Minor stuff on the whole like moving lights, deleting the ghost griff
friendly engineering light switches that turn off the entire
department's lights and little bugs generally.
Merge pull request #2052 from IratePirate/Bleeding-Edge

Megatub changes and fixes