Fix finite castles from infinite sand
refactor save/load 1 (boosts)

add new Boost property: saveData
refactor Molpy.BoostsFromString to use new saveData property
reafactor save/load 2 (boosts)

refactor boostToString to use new saveData property
idNum to which

changed the variable name to better reflect data stored
and again for badge save
Merge branch 'master' of https://github.com/eternaldensity/Sandcastle-Builder
Molpy.Dig fix (was overwriting sand change from SandToCastles)
Merge pull request #772 from LucidCrux/refactor

Refactor Save/Load of Boosts
Merge pull request #774 from eqbot/master

Redo of merge 760
Merge pull request #777 from mart0258/master

Molpy.Dig fix
Fix Blast furnace spam
Merge pull request #780 from mart0258/Branch_9deaf32f1705c9610ee0af9c1ead79ea97383e77

Fix Blast furnace spam
Issue #779
Omitted Blackprint check from showing Use button
Issue #768
ReadMe
Generalised Hash Function
Merge pull request #784 from waveney/wav25

Various Patches
Merge pull request #1 from eternaldensity/master

get updates from main fork