Added another conflictual file
A tweak for better quality
Tweak for better quality
- Corrected bug where player was going through slopes(!)
- Now impossible to switch lanes if object is blocking the way (either feet or head)
- Automatic lane switching when the player jumps:
   - Only switch if surface is accessible AND there's enough vertical space to fit
   - Always target the highest platform
   - Any platform or object can be ignored by auto switching using AutoLaneSwitchSpecific component
Updated scene to test autoswitch system
Added lightmaps
Brick prefab as blocking prop
Use Michel's versions of all these
New component to handle specific behaviors like being ignored by automatic lane switching
Add new auto switch scene and rename lightmaps to be OK