HoS/Captain/Riot Armour Alteration

Continuation of the old PR (https://github.com/tgstation/-tg-station/pull/5078), which had a bad case of 'expected merge conflicts'.

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The new values are...

HoS Hat
melee = 75, bullet = 60, laser = 60,energy = 50, bomb = 25, bio = 10, rad = 0
from
melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0

HoS Armour
melee = 65 (+10), bullet = 60, laser = 60, energy = 50, bomb = 25, bio = 10, rad = 0
from
melee = 70, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0

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Captain Armour+Hat (Energy changed only)
melee = 50, bullet = 30, laser = 50, energy = 30, bomb = 25, bio = 0, rad = 0
from
melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0

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Riot Armour+Helm
melee = 80, bullet = 10, laser = 10,energy = 10, bomb = 10, bio = 0, rad = 0
from 
melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0