Final Submission edit

Added a "Start" routine that brings up a "push to start" display on the LCD
Added sudden death mode (1pt to win)
Changed the way the game stores/retrieves variable values (i.e. speed/volume): Value used in these now stored in their own byte of memory cut back on function calls
Added additional sounds
Added additional equate terms (mainly to better keep track of what memory locations are being used)
SHIT-TONNE OF COMMENTING
Various bug fixes