tone down the test background image a bit
rename some monster variables
added 'lovebird' so it gives us a remote debugging console. :)
create an actors file
monster getX, getY helper functions
spawn an actor in a random location when the 'q' is pressed
An actor will now continue to move in the same direction until they reach the edge of the map
Actors will start either running or walking
'1' key spawns an actor in a random location
Merge branch 'feature/actors' into develop