Brought games/demos up-to-date with changes to API: GFX/LCD startup order is switched; level map width/height now specified in word size; added experimental TestMapMoveX and TestMapMoveY commands to LameGFX; deleted unneeded demos
Modified map2dat to output word width/height
Removed  from TestMapCollision return value
Updated DrawMap comments to reflect increased 'skip header' size
Checked in current version of Trodoss' TBot
Made top-down RPG overworld demo 'A Knight Out'
Created Sprite Demo to showcase speed of drawing operations
Merge pull request #13 from lamestation/master

update