Run tests non-interactively
Travis: run the unit tests
I believe this change will fix the table_bug found in #339
NEW: return portal victory

Malygris now carries a scroll that can be used to summon an escape
portal. Includes a new achievement (and a new achievement for getting
the Drakul victory).
Scroll of afternoon delights

Because Dannii is right, it is much more fun.
Making the rotting limbs more fun

See #269. I may want to add a few extra touches.
Make the tests more reliable
Fix typo
Rename zombie skull grenade

Because cranial grenade is better!
Certain effects can preserve rotting limbs.

Scrolls of enchantment and Sul's favour turn rotting limbs into
permanent weapons.
Add understand line for afternoon delights
Hand of glory

See issue #269.
Messing around with debug messages to try to figure out table crash bug mentioned in #339
Added example failure test so Dannii can try it out with Travis
Added a huge amount of debug information for table bug test #339
Going around in circles trying to write debug code that tells me something useful #339

Posted at http://www.intfiction.org/forum/viewtopic.php?f=7&t=16744&p=82221#p82221

I can't figure out a way of exposing the address of a stored action
to I7 - The compiler insists on adding a BlkValueCopy however I try
to trick it. But shouldn't there be an invariant that any stored
action-->BLK_PREV-->BLK_NEXT is equal to itself? This never seems
to be the case. It makes me think there's a problem with BlkValueCopy,
at least involving stored actions. I tried to trace through the
code in auto.inf, but after deflecting the code via KOVSupportFunction,
I quickly got lost among the callbacks.
Added even more print statements tracing a call to FlexFree #339

Turns out it was some text munging involving packed text.
I have no idea whether the crash was caused by debug code or if it turned up a real problem.
Added by-reference flag to debug code, but the last commit causes the game to crash before we get there #339
Gave up on using BlkValueDebug within FlexFree - I think it's a dead end. #339

Now I can see what looks like the correct sanity check info for stored actions.
Remove debug code from Inform ATTACK Core