use monotonic clocks when present and nanosecond resolution for all timers
ofEvents: better fps by using waitable timer on windows and clock_nanosleep on linux
fix high precission windows timming
ofEvents: refactored timing to ofTimer class
ofTimer: fix windows impl
ofTimer: make osx implementation work like windows and linux
oftimer: fix osx
ofTimer: fix osx
ofTimer: fix osx
fpsCounter
ofTimer: use constants
timming: fix initial fps
ofAppRunner: include win32 needed files for high res timers
fix win project files
ofTimer & ofFpsCounter added to xcode project
ofConstants: activate high res timming in windows
Merge pull request #3279 from arturoc/bugfix-accurateTimer

Higher precission and monotonic timers