This is slightly cleaner.
Probably meant to comment these out or something :>
This looks right, but unfortunately isn't.
Polarize the vector mixing components by raising them to an exponent.
Refinement to phong approximation.
Only install 'Press any key to close..' hook on Windows if we're not invoked via BSP monitoring. Fix getchar() by calling freopen CONIN on stdin.
This is looking promising. Use the same logic for step up and step down.
Revert "This is looking promising. Use the same logic for step up and step down."

This reverts commit c7a26f5421a8a8478bc71c0d6030126b4077b7e6.
Revert "Revert "This is looking promising. Use the same logic for step up and step down.""

This reverts commit c946567d1983753ebd8bb38e96ebfdb3f8722099.
Polishin turds. It's what I do.
FML.
Close..
Fix bouncing.
Fix walking off platforms by checking for ground entity changes as well as plane changes.
Fix a bug where cl.third_person is not reset after activating cg_third_person.
Fix bug where music plays for a split second on-load even when disabled.
Scale upward offset of projectiles based on pitch. This way when you face down and fire, the projectile doesn't start way out infront of you.
Fix nasty pmove bug where jumps incorporating steps were truncated.
Squash trick jumping off of ladders; in fact, avoid auto-jumping off of ladders when users simply hold down space bar.
use f19 toolchain
dont use newer physfs build without broken 7z support, we dont need it anyway