Update attribution CSS #2803
Add support for wrapping the build in UMD syntax.
Unconditionally draw Replay's
Add a renderBuffer option to ol.layer.Vector
Add handle*Event options to ol.interaction.Pointer

More specifically: handleDownEvent, handleDragEvent, handleMoveEvent, and handleUpEvent.
Make ol.interaction.Pointer call handleMoveEvent
Make shouldStopEvent default to the identity func
Add ol.Map#getTargetElement

ol.Map#getTarget returns an element or a string, depending on what was passed to setTarget. This commit adds a getTargetElement method that always returns an Element.
Add ol.geom.flat.transform.translate
Add ol.geom.Geometry#translate
Add a drag-feature example

This example also demonstrates how to implement a custom interaction that inherits from ol.interaction.Pointer.
Merge remote-tracking branch 'upstream/master'
Removed unnecessary max-width from CSS .ol-attribution ul
Change "recreate batch" strategy

Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
Merge pull request #3048 from elemoine/drag-features

Add a drag-features example
Merge pull request #3061 from elemoine/render-bug2

Add a renderBuffer option to ol.layer.Vector
Merge pull request #3038 from acanimal/master

Update attribution CSS #2803
Merge pull request #3039 from tschaub/umd

Support for UMD builds.
Update pre-release version
Merge pull request #3068 from tschaub/pre-3

Update pre-release version.