tales-of-majeyal: 1.2.3-1~getdeb1

  * New upstream version
    Release highlights:

    Important bugfixes
    Better balancing of Mindslayers

    Expanded changelist:﻿

    Vitality triggers correctly from Berserker Rage
    Charged Strike on a frozen target vaporizes the ice into a flash of
    vapour that knocks back foes
    Charged Strike on a pinned target will charge up Charge Shield
    Thermal Strike on a pinned target will summon a encasing wall of ice
    Shocked effect now also reduces pin resistance, mostly to the benefit of
    mindslayers
    Dogroth Caldera fumes go inactive after the boss deth, even on the first
    level
    Temporal Rift shield is no longer metallic
    The Eidolon can now teleport players someplace else on the level when
    coming from the Infinite Dungeon
    Projectile evasion buffs do not stack, only the highest is used
    Fixed Tirakai's Maul
    Molten Skin boosts both Sun and Sunlight trees
    Uniques count as bosses in the charsheet counter instead of rares
    Skeleton and Ghoul racial stat increases are always integers now
    Fixed Bloody Butcher to correcty add physical power and to work with Deep
    Wound effect
    Fixed stoneskin-like shader auras to be symetrical again
    Fixed Bombardment not using the correct shot power
    Fixed Hurricane Short on right click too
    Improved Total Thuggery AI hints
    Fixed Swift Shot and Feed to work on right click
    Improved Feed particle effect
    Ethereal Embrace tooltip correctly states that it improves damage shields
    Everpyre Blade is not considered metallic anymore
    Husks now get a self destruct button just like golems
    Fixed Path of the Sun interraction with Fearless Cleave
    Fixed the "anti inferior to 1.2.0" message when loading savefiles to only
    trigger for the ToME module
    Fixed Sentry and High capacity ammo egos to not make non-integer ammo
    number
    Fixed partial ASCII-ification when reloading on a worldmap ambush
    Fixed Chant of Fortress tooltip
    Numerous improvements & balancing to Mindslayers
    Adventurer class now has low mana regen
    Fix daikara's pyroclast gfx effect
    Fixed Cursed Sentry speed display
    Nerfed Vitality regen and added a cooldown
    Fixed Reknor lore accountancy
    Static Map generator can load maps from addon's data folder
    Respec'ing the last talent points can only happen in town (this will only
    affect new characters)
    Fixed Unseen Force
    Fixed Uttercold piercing
    Fixed Suncloak display
    Fixed Frenzy from the Murderblade to not kill you through heorism
    Fixed Combination Kick removing too many sustains
    Fixed Rotting Titan
    Undead characters should not get antimagic items from the merchant
    artifact
    Fixed volumetric aura shader for OSX
    Fixed bone shield shader for OSX
    Animus Purge can not be used on creatures with special death scripts
    Fixed Unstoppable
    Fixed Limmir disappearing when leaving the level
    Path of the Sun also makes the actor avoid traps
    Bump Arcane Combat chance when using shields to 75%
    Bump Arcane Destruction chance when using shields to 75%
    Reduced magewarrior staves power a little
    Acid Wave and Biting Gale runes correctly check their corresponding
    immunities
    Added Shasshhiy'Kaish tile to the custom birth tiles option
    Fixed trollmire loot tier