Use CombatLogDamage for bTargetKilled
Print deathlog to console when clicked
Convert dmg amounts to string
Pass Deaths instance to MenuPlayerDeathSelection because 'self' reference is GalaxyMeter
Report to report channel
Pass 0 damage events to UpdateSpell
Merge branch 'DeathLog'
Enable DeathLog by default
Enable more events
Use singleton Deaths
Add TypeId check to OnDeflect
Fix ClassId in ProcessHeal
Death Log window implemented
Fixes to healing
Fixes to class color detection
Add active time to player breakdown