Added tag 'weapon' for weapons (duh)
Abstracted attacks to character class
Separated code for melee and ranged weapons
Melee weapons are attached to characters, ranged are detached
Player can attack with a melee attack and damage an enemy
Ranged weapon direction follows direction character is facing
Changed movement type to addForce
Added temporary 'facing' vector until rigidbody contains this info
Facing now gives proper int value (player cannot face 0.5 in one direction
Player properly faces a direction when moving
Slightly cleaned up player animation
Added health bars to players and enemies
Characters now have a max hp