Removed deprecated outpost array.
Big changes. Apparently my win-check condition was just ... wrong. Fatally flawed. It ignored possible wins. Again, another premature optimization. So I removed it. I also update the Min version with these fixes, and with using largest node order as the fast forward memory size example value. In un-minified version, I began setting up for a new way to store fast forward frames. I might not finish this change, though.