Bug fixes, map fixes, R&D rework

Changes:
1) General map fixes. Removes the teleporter console off the bridge (it's useless), replaces it with the research/engineering shuttle consoles so the bridge has control over all shuttles (as engineers can lock themselves on the engineering station by dismantling the console on station). Adds airlocks and a separate lockdown to virology. Also removes a shutter from the medbay maintenance and telescience maintenance so there's always a way in or out of a locked down department.
2) Removes the call shuttle option from laptops.
3) Fixes telepathy.
4) Synthetics are now immune to all changeling's stings. Changelings get a warning when they try to sting synthetics.
5) Makes the previously removed ambassador jobs refundable.
6) Fixes holopad speaking.
7) Removes Pingsky's hate for humans, as Pingsky is now actually on the map and it may interfere with proper threat assessment (and doesn't really do anything useful, aside from adding a number to a declaration).
8) Ports over the NanoUI camera map from Baystation12 (by GinjaNinja32).
9) Ports over /tg/'s R&D/Robotics/Autolathe interface (and their research code).
10) The RPED can now be emptied instantly by using it on a disposal bin.
11) Adds subcategories to the protolathe, autolathe and circuit imprinter. Ported from /tg/ PR which isn't live yet (by Menshin).
12) Fixes an issue with depressurized transit tube pods.
13) Changes the player:alien gamma armory ratio to 4.
14) Other bug fixes.