the first
test
yo touch me
touch input first round
blah
blah
can play marble
move marble from BGL to helloben package
more shit
more shit
more shit
support 2d sprite sheet
animated object support multiple sprite sheet
class rectangle, code sample grid rectangle
fix anchor point
pos of object has now to be passed in an relative way ( to the screen size)
fix bug in input status
add camera
scrolling!
can access renderer from the activity and not the view...
pass functions as arguments
lock camera on object in a more generic way and other stuff i forgot
implements fromWorldToGlFar