Disable precision qualifiers on desktop GL
Merge pull request #6287 from hrydgard/desktop-shader-precision

Disable precision qualifiers on desktop GL
Revert "Remove option" (disable alpha test)

Fixes issue #6286.

This reverts commit d2ce635bbfbf2a68517ed7eac10b3923d0f3c3c8.
Remove redundant armv7 defines.
Correct Gods Eater Burst tex download size.

Probably takes care of #6289, although it doesn't crash for me.
Flush draws before doing any block transfers.

Otherwise, we might flush on top, or we might download the wrong thing.
Ignore depth buffers with stride = 0.

They're clearly not being used.
Fix graphical artifact in Jeanne d'Arc world map.

We need to use the last set render framebuffer, not the current one at
copy to output.
Merge pull request #6291 from unknownbrackets/gpu-blocktransfer

Flush before blitting, skip unlikely depthcopy case