Fixed move assignment in buffer_base.
terrain solution added.
files reorganized.
D3D11 context set index buffer and draw indexed. Rasterizer state added. Terrain generate grid.
multi ctx test added.
opengl context implementation fixed.
render window and render context overhaul.
Terrain project added. Effect now supports matrix parameters.
terrain chunk_tree added.
faked lod function.
clang-format applied.
Merge branch 'develop' of https://github.com/simber/ase into develop
Some stuff.