Slowdown (semi working, fix thread)
Slow/Speed works, but what about architecture?
added gameloopthread/controllerthread
Added Event Handling to Game Loop
SlowDown
GOOD SHEET (CHEECKEN)
Reworked 'physics' (as in movement logic)
timestep reworked, fps not reliable (yet)
fps fixed, slowmotion feature working
implemented actioncontainer with several actions
added bullet images and hitsplat images
Added SoundFx
final (actionscontainer rewritten)