add title to project manager window
Fix for inverted VSlider

VSlider would get set at the inverted position when receiving a mouse click
Dragging the slider worked correct
Fix bug #471, Colour picker labels are incorrect in HSV and RAW mode
Merge pull request #706 from rollenrolm/color-picker-fix

Fix bug #471, Colour picker labels are incorrect in HSV and RAW mode

seems fine to me
Fix file_exists
Merge pull request #708 from sanikoyes/Pr-fix-file-exists

Fix file_exists
Merge pull request #705 from rollenrolm/vslider-fix

Fix for inverted VSlider
Merge pull request #701 from adolson/project-manager-title

add title to project manager window
Fixing Issues...

- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
- more fixes on #672 on windows
- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
Added LICENSE.md
Fixed too many little issues, check the issues closed today.
Fix #395: change node name does not refresh in the inspector until you reselect it

- added missing _node_renamed function to SceneTreeDock
Merge pull request #717 from rollenrolm/fix-inspector-rename-update

Fix #395: change node name does not refresh in the inspector until you r...
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
-added collision exception to 3D Physics API too