brought cg.predictedPlayerEntity to cg_entities[clnum] like in JA
fixed and made falling vector/blackout work with non-predicted clients too
fixed missing/silent sounds in intermission (other part in ''remade stereo capture'')
added dismemberment feature from Nere Cam mod
added crosshair to demo editing modes which exists in q3mme
fixed weird camera movement after switching position interpolation type
cleaned camera code
changed fov control behavior and added saving camera flags (mainly for fov) to project
fixed container sizes
added ratio fix to more 2d objects
draw holocron icons for non-predicted clients too in holocron ffa
made following message in spectator view bigger
made flag icons become semi-transparent when flag is dropped
fixed 2d screen tints being opaque
non-predicted clients now have screen tints
fixed frag message drawing place when client is non-predicted
added hide feature to clientOverride command to not draw players if necessary
fixed disruptor 2nd and next rays being drawn with wrong start origin
cleaned golan vibration coef detection
added trueview feature 2