Add functions for setting a global renderer.
Set and use global renderer.
Use new event system.
Remove references to SDL_Renderer.
Add time for thinking.
Call think and update.
Add basic player struct.
Add basic Link sprite.
Create player and add to game_world_t.
Project updates.
Refactor SDL_Rect to SDL_Point.
Load player sprite.
Add comments about things.
Add a couple of macros for logging SDL types.
Update project.
Default position to 0.
Add includes.
Calculate viewport to get things offset correctly.
Add position as a field.
Set renderer size.