Added shallow and deep salt water tiles. The goal is to eventually make so that swamps have a chance to have brackish/salty water. But I can't for the life of me figure out where in the code the swamp tiles are actually placed.
Random restyling.
Add accessors and setters for monster type flags to support manipulating monster types from mods.
Add a mod that strips the revive flags from zombies.
Thanks Bevad! So swamps now spawn with a mix of salt and freshwater tiles.
Remove reference to ssize_t in player_activity.cpp

This should now be the correct check. The index is used as parameter to the operator[] functions which expects a size_t value-
This conversion is done automatically, like "str_values[(size_t)index]". Therefor one has to check for "(size_t)index < size()".
Replace format %zu with %d in mk_artifact_id

This should work on all supported platforms, as the %d format is used all over the program.
fix build
Merge branch 'fixbuild' of https://github.com/lucianposton/Cataclysm-DDA into lucianposton-fixbuild
Update recipes.json
s

t
t

s
Reformat and trim trailing seperators from pharmacy definitions.
Add start_location to the list of json entities that have their name strings automatically extracted.
Refresh .pot
Remove .ogg files, they were taking up too much infrastructure space and need to be distributed seperately.
Fixes price of cooking oil.
Merge bugfixes.
Merge salt marshes.
fix MSVC110 project and remove excessive inclusion of "file_finder.h"