Updated Creature scripts to have correct Weapontype

Also changed template for some creatures
Updated Ranged Creatures to play an effect
Updated Creature scripts again

- Ranged creatures now have correct distance
- fixed name problems with creatures
- dragonet now doesn´t spawn a krayt dragon anymore
Removed DeedObject, made buildings simpler
Changes to MissionObjective, started working on player bounties
Merge pull request #559 from tacef/master

Updated Creature scripts to have correct Weapontype
Added all (findable) junk dealer types
Added UseTarget to CreatureObject
More removed DeedObject stuff

Also changed attachments to use ids instead of objects.  Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
Moved buff and skillmod objects
useObject adds the UseTarget
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2

Conflicts:
	scripts/houses/player_house_corellia_large_style_01.py
	scripts/houses/player_house_corellia_large_style_02.py
	src/resources/objects/tangible/Deed.java
	src/resources/objects/tangible/Harvester_Deed.java
	src/resources/objects/tangible/Player_House_Deed.java
	src/services/PlayerService.java
	src/services/object/ObjectService.java
Fixed merge clashes
Made doids more precise
Static objects now use doids
Misc Changes to Kaas

Nothing to see here, move along.
Temp Fix to Static Spawns

Temporary fix for the handling of static spawned objects.
Revert "Temp Fix to Static Spawns"

This reverts commit bfa32b533f46b845fc1e2f1ecf030b01c693cea8.
Static object and doid fixes
Minor static object change