Build 0.1.8

Implemented texture regions with the texture region class. In that way you could use an image with multiple textures and just specify the  texture coordinates. For shape you specify it in the material class and for unit (only implemented by view unit) you specify it in the class itself.
Implmented reallocation of the batch class. If the vertex count is bigger than the supposed size the batch will reallocate with another 1000 vertices.
Corrected a little bug in the natives where it wasn't writing the natives to the correct path.