Combat now works against Traders and Pirates. Can also leave after finished.
Added Pirate Controllers.
A planet with no ships for sale will have the shipyard button deactivated.
Disabled the shipyard button instead of removing it if the planet has no ships for sale
Skeleton code for event parsers, not hooked up to the game yet.
Added checkstyle to the build. If you still want the project to build ignoring checkstyle errors, use gradle -x check. Also, There are a few modules that I commented out because the checkstyle from maven doesn't know them.
Merge branch 'master' into jack/dev
Merge branch 'master' into sam/dev
Added methods to Ship to add weapons, shields, and gadgets, if there's room.
Added methods to add weapons, shields, gadgets to ships.
Started working towards deprecating LastAdventures.swap().
Added Ship methods to find available slots for weapons, shields, gadgets.
Ship.getNetWorth now takes cargo into account!
Created Controller.transitionTo() method to replace LastAdventures.swap().
Fixed it so that all upgrades can be added to a Ship with Ship.addUpgrade() method.
Controller.transitionTo() works correctly. LastAdventures.swap() is deprecated.
Javadoc'd Controller.transitionTo(), it works exactly the same as swap did.
Checkstyled some classes AbstractCharacter through Good
Set javadoc merge conflicts to be in the right place.
Added dock to the game
Merge remote-tracking branch 'origin/master' into james/dev