Fully initialize CinematicLight
Add CinematicSpeech constructor
Assert that pParticleManager is not NULL
Properly use ValidDynLight function
Use temporary npcdata variable
Replace BOOKDECX/Y variables with Vec2f
When a bow is equipped, hero screen shows the base damage from arrows.
The lower limit of player's Attributes and Stats is 1 now.
Set the default duration of "Confuse" spell to 5 seconds.
^GAMEDAYS variable now gets the amount of days, rather than their tens.