Testing a new TMX renderer

faster
sort of working
what is happening here?
working!!
code cleanup
isometric kind of working
iso almost working 100% ok
iso almost working
Code is cleaner
More fixes and "tiles" is an uint32 (GID)
more cleanup in TMX code
Merge remote-tracking branch 'cocos2d/develop' into fast_tmx
Adds a way to print the renderer vertices
optimized draw
Merge branch 'develop' into fast_tmx
Console. Less error prone, easier to use, more documentation
Adds new commands to Console

* resolution
* projection
Merge branch 'develop' into fast_tmx

Conflicts:
	tests/test-cpp/Classes/ConsoleTest/ConsoleTest.cpp
	tests/test-cpp/Classes/VisibleRect.cpp
Merge branch 'develop' into fast_tmx
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into gl_vertices