Got rid of stale to do's
shit is messy but working
shit is messy but working
Update README.md
message: merged and shit
updates
fuck you .iml files
added a new entity
fixed a bug
removing dead people
Merge branch 'battle_test' of https://github.com/math1man/SuperMacalester into battle_test
Hey guys it's me paul. just sayin' WUBUDUBUDUBDUB
The DialogueStyle is now held by the Dialogue itself
Working on making the DialogueHandler able to display multiple Dialogues
merged from dev plus
DialogueHandler should be able to handle multiple windows now, just only one per style
Merge branch 'dev_plus' of https://github.com/math1man/SuperMacalester into battle_test
Replaced a lot of array usage with lists, especially stuff to do with Interactions
Hey guys it's me paul. just sayin' WUBUDUBUDUBDUB
Dialogues are now cached by name in the AssetLoader
AssetLoader also now maintains the grid map, which is no longer init'ed in the SuperParser
Building has been removed in favor of just having multiple grids in the map
GameMap has therefore become irrelevant and everything is just Grid
MainParty is no longer held in the MainMapCharacter, but instead in the GameScreen
Door no longer receives the an entity, but instead gets the MainCharacter from screen.getWorld().getMainCharacter()
merged with Paul's stuff