Pre calc matrix transformations!

Has been changed to pre-calculate matrix transformations when the
DisplayObjects are created.. This should help frame rates..  Also did
some "Unity-ifying" ;)  Now DisplayObjects have a start and update
member function.  The start is called after the DisplayObject is
created, the update is called each frame.  There is some graphical
weirdness happening in the bottom right of the animated vectors.  NOTE:
Every DisplayObject must have two frames, even if the second frame is
the same as the first..  Use <display object name>.addFrame(<vector
List>);