missing files from prior glow reversion
still note entirely convinced this is the 'proper' methodology. but it works: rotates scattersky when reflected 180 z and x
Merge branch '3-Textures-Blending-Fix' of https://github.com/lukaspj/Torque3D into deferred_shading

Conflicts:
	Engine/source/terrain/hlsl/terrFeatureHLSL.cpp -resolved using timmy's
scattersky - culling killed off in order to support reflections. a proper fix would be to invert the skydoome rather than rotate it twice ect. not quite sure what the proper math would be there though, so mean time, this does the job.
Merge branch 'deferred_shading' into DS_terain
no default detailcount makes shadergen cry when it goes looking for at least some variable later.
need to default to detailindex, not 0.
need to account our end for that MFT_DeferredTerrainDetailMap addition
raises the cap on terrain layers incorporated per pass within a frame from 3 to 12 since at time of writing, we're bound to the single pass for detail rendering. 12 picked to due the upper limit on most engines at 8, and after discussing practical usages at length with users.
Merge pull request #42 from Azaezel/DS_terain

Ds terain