basically more work towards graphics. have goals working now
reset works. auto step is still a problem for display
updating...movement and search costs have been implemented. next step:
fairy and machine learning flags? auto step? modularizing all the
constants? i think outside those three and making graphics appear, all
that's left is documentation.
added support for fairy flag and learning flag. learning works, except
that the last step isn't displayed and the agent's movement isn't shown
until the next step.
figured out how to make textures look like the original picture
updated arrow firing logging. more work on graphics. fixed bug in
getDirection*() methods where it would actually return the OPPOSITE
direction! silly math mistake.
fixed another fireArrow() bug, this time i wasn't properly checking if
the creature was dead or alive, so every time you fired an arrow it
registered a hit, even if it was already killed. updated grid logic to
match with the new drawing rules. have basic framework for how the
camera will view the world, but having texture problems when the camera
shifts.
camera work mostly. decent starting location, working on letting it
rotate