* Added new components
	- HealthComponent.h
	- ModelComponent.h
	- RotationComponent.h
	- ScaleComponent.h
	- ScoreComponent.h

* Added a EntityFactory
	- CreateEntity()
	- DeleteEntity()
* Added a new System (ModelSystem)
* Updated existing components with crossplatform standards
* Testing in MovementSystem
* Testing in Program.cpp
* Updated Vector3 in stdafx.h with new overload operators
* Added new LifeComponent
* A player entity can now be created (to keep score of the players life and score)
* A test system for the scores has been added
*
Merge branch 'Linux' into Pettson

Conflicts:
	Breakout/Breakout/Program.cpp
	Breakout/Breakout/stdafx.h
Moved windows
Replaced Vector3 with VECTOR3 etc.
Removed old files
code standard fix
added collision component (not done!)
Added modelmanager
Close on escape instead of a
* Moved shitton of files
* Some few performance fixes for the componentsystem
* some moar shiat
Merge branch 'Erik' into Pettson

Conflicts:
	Breakout/Breakout/Program.cpp
	Breakout/Breakout/stdafx.h
Merge
Added AddObject and RemoveObject to GraphicsManager.

We can now add and remove instances at any time.
First iteration of NEW component system
Merge branch 'Erik' into Windows
Finally a new scene
Added OBJ
BLÄ
Merge remote-tracking branch 'remotes/origin/System_Development' into Branch_Linux

Conflicts:
	Breakout/Breakout/Graphics/GraphicsManager.cpp
	Breakout/Breakout/Graphics/GraphicsManager.h
	Breakout/Breakout/Program.cpp