crash än?
PlayerYPos
Merge branch 'David'
Fixade ghost world matrix
Merge branch 'master'
coins storlek
ParticleManager: Separated instancebuffer from Update().
Player Code Cleanup
minor update (old stuff)
Fixed drawing?
Merge branch 'master'
Added SetToLevel() in GameScreen.
Pushed Ghost reset
Merge branch 'master'
reset method set to public
PlayerScale&Movespeed
Merge branch 'master'
SetToLevel() now resets ghosts.
Merge branch 'master' of https://github.com/DavidDanielsson/Pacman--Reloaded.git
Ghost::ResetLevel now takes Map as input