Modified Strategy Manager
- Updated StrategyManager with a new Zerg build order
Strategy Manager update:
- Test build order works (only drones)
Major changes to StrategyManager:
- Repalced fixed strategy (0) for Zerg with random index generator
- Moved available strategy vector builder to separate function
- Added two Zerg strategies
Merge branch 'feature/port_cerver_to_StrategyManager' into develop
Updated units management
- Updated Squad.cpp not to apply Dark Templar behavior when race is different than Protoss
- Updated opening strategies to train drones
- Updated goal to make Hydralisks and Zerglings after opening
StarcraftData update
- Added most of Zerg units (but max actions is limited to 30)
- Added Zerg9PoolSpeedlingsRush
Updated StrategyManager
- Added isMidgame field to check if opening build order has finished (set in ProductionManager)
- Added doAttack functions for each opening strategy
Updated StrategyManager
- Updated getZergBuildOrderGoal
 - Bug was found: adding drones to build order causes build order to reset (nothing is build)
Searching for Zerg build order goal bug
- Bug not fixed yet
- Corrected firstAttackSent to be initiated
- Added some printf statements for debugging purpose
- Updated GSN_DEBUG flag to be set to true
Updated GSN_DEBUG flag to false
Merge branch 'feature/repair_build_order_goal' into develop
Debug changes
Updated build order goals:
- Added (currently inactive) extension to GameCommander supplyProvider search for the Zerg
- Added some simple build order goals for the Zerg, with no Drones attached (it causes bug, which is still not corrected)
Merge branch 'feature/drones_buildorder_bug' into develop
Merge branch 'release/v0.3-simple_zerg'