Kill voxelization. Fuck that shit. Added images for textures.
Add face mapping comment
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Add image for spawn blocks
Add error logging message.
Fix a bug where servers would not be deleted.
Start on UV mapping textures
Greatly simplify the creation of the geometry.
Correct the UV winding
Map the textures! (We have bleeding though.)
Fix a bit of the bleeding.
Fix some filtering. Textures at a distance bleed.
Fix bleeding. The hemorrhage has stopped.
Fix rounding artifacts at the edges
Face order map is not required.
Remove unecessary texture tiling parameters.
Update the commend on copying JavaScript numbers to typed arrays.
Remove unused meshers. It will be a seperate project to get these up and running correctly.
Simplify the uv mapping by switching the atlas origin to the bottom left.
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