IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this
Visual Studio 2012 Build was broken - it still didn't support round...
Fixed bug with loading shader programs
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
Fixed initial peer packet not getting processed
IDE editors will disable virtual scene rendering when hidden
Fixed caret position calculation in UITextInput
Force dynamic SDL on Linux, use custom file dialog for asset import on Linux