abilities changed to all virtual, no more abstract methods
default behaviour for projectile
basic projectile physics working
arrow prefab
porting over our abilities to the new ability changes: cleave done
fusrodah ported
hadouken ported
hadouken ported
er, deathgrip ._.
another refactor: cleave
another refactor: arrow
another refactor: fusrodah
another refactor: hadouken
another refactor: deathgrip
fixing attacks out of classes
projectile stuff
asd
Merge remote-tracking branch 'origin/dev'