Broken levels : (
Fixed 668Hz bug

Goal frequency now shows correct current value. CurrentFreq variable is
set in getRandomValues
Fixed some bugs, levels are now all winnable (hopefully)

I made a new function called makeRatioPossible that sets the current
string so that the goal frequency is matchable.

I also changed the function drawRectangles so that the color of the
goal string is displayed.

I edited the if statement where the hasWon() is checked so that the
array doesn’t go out of bounds.

Still need to get rid of all the outputs
Hide disabled sliders. 4 Levels.

Only the in-use sliders appear. Added the level where the player can
change any variable. Thread issue means I still haven’t got the “You’ve
Won” screen to be visible without stopping the game completely.
Merge "level-branch" to "master"