Astyle construction.cpp and remove dos newlines.
Extract populating the available constructions list to a helper function.
Make hiding unconstructable constructions toggleable, and off by default.
Correct off-by-one error that allowed construction names to overwrite menu border.
Populate TERRAIN_WINDOW_TERM_WIDTH variable in curses mode, fixes terrain debug window being positioned incorrectly.
Merge pull request #6140 from kevingranade/fix-terrain-debug-windo

Populate TERRAIN_WINDOW_TERM_WIDTH variable in curses mode.
Removed anger triggers on shoggot, this should make it more agressive.

Updated the skintype to return the correct message on hit.
The faulty bionic that emits sounds now gives a different message when you are deaf.
Merge pull request #6142 from Soyweiser/bionic_deaf2

bio_noise deafness fix.
Merge branch 'dont-always-hide-constructions' of https://github.com/kevingranade/Cataclysm-DDA into kevingranade-dont-always-hide-constructions
Added new monster tag. REGEN_MORALE, regens morale and anger on a monster when it has max hp. Up to the monster types max. Added this tag to the shoggoths. To stop them from fleeing like a little girl when they are at max hp.

Added the shoggoth as a spawn to slimepits undergrounds. As it did not spawn otherwise.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into Shoggoth_skin
add generic_no_ammo to ammo_types.json
Removed shogs from slime pits, added them to monster lab end.
Merge branch 'Shoggoth_skin' of https://github.com/Soyweiser/Cataclysm-DDA into Soyweiser-Shoggoth_skin
Added one more shoggoth spawn location. With a 22% chance.
allow items to be seen in cloning vats
Make tank tops skintight

...because it's silly to not be able to wear a tank top under something
if you can wear an undershirt under something.
Fix "Louisville Slaughterer" (was "Slaghterer")
Allow teapots in "clean water" recipe

...because if a coffee maker can heat water enough to kill pathogens,
surely a teapot over a fire can.