- fixed: long texture name lookup did not work with TEXMAN_TryAny.
- allow setting sector planes' plane equations directly from UDMF.
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
- forgot to save this...
- fixed: _M_X64 macro was misnamed _M_IX64.
- Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation.
- fixed some Linux issues with recent changes.
- GCC compile fix.
- one last GCC compile problem.
Merge branch 'master' of https://github.com/rheit/zdoom