Adjusted object rotation parameters;
Fixed physics.calc for loop issues;
	---timer.calctime was in the physics.calc erroneously;
	---moved timer.calctime to update game;
Added an asteroid;
Added a for loop for adding moveObj eventlisteners;
Added a player identifying boolean to sprite objects;
changed moveObj items from e.target to e.currentTarget;
	--why?
	--no one knows.