Add configuration variable to Fight turn duration and Prefight duration
Fix display range when player have not selected a spell
Refactor spell aiming position test
Use proxy to obtain current player
First step to cast spell
Refactor isAimingPositionValid function
Add casting spell packet
Don't try to cast the spell if the player is not in his turn
Add spell casting tests
Refactor IEffectArea
Test the fight stage before asking for the current fighter
Add fight stage test before asking for the current fighter
Add getFighter list helper
Fix EffectDamage initialisation
Apply spell damage effects
Remove debug prints
Add getCurrentFighter helper
Add get start positions helper
Add select position helper