Remove non-unicode characters from game.cpp
fix kompot in jar: gives 12 charges, just like crafting kompot directly,

Removed the charges from the kompot_in_jar item. The item is transformed on activation anyway. And the charges of the result are set directly.
Note that crafting it consumes 12 units of water like crafting kompot directly (without the jar).
Clean up redundant code
Submap refactor: Accessors for submap::rad
Merge pull request #7468 from Rivet-the-Zombie/moar-price-fixes

Fixes a few more item prices.
Update melee.json
Update melee.json
Destroy crates when no items have been spawned in it.
Merge pull request #7474 from BevapDin/fix-kompot

fix kompot in jar: gives 12 charges, just like crafting kompot directly,
Merge pull request #7478 from BeigeSand/pin_fix

Fix description for 7-10 split.
Merge branch 'fix-lightning-crash-maybe' of https://github.com/kevingranade/Cataclysm-DDA into two
Merge branch 'make-crates-spwan-full' of https://github.com/BevapDin/Cataclysm-DDA into two
Merge branch 'two'
Merge remote-tracking branches 'dda/pr/7472' and 'dda/pr/7475' into dda-master

* dda/pr/7472:
  Assorted fixes to game::init_ui and dependencies of it.
  SDL: let SDL decide which display resolution to use in fullscreen mode

* dda/pr/7475:
  Submap refactor: Accessors for submap::rad
  Remove non-unicode characters from game.cpp
No auto shell ejection
Added NO_EJECT to some guns
Extract ejection code to a helper function and use item_vars instead of a new union member.
Restyle item::reload().
Update flags/connections/placement code
Use better flag name suggested by Wishbringer.