fix old "Rejected ... (wait <insert high number> seconds to resend)" bug

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2786 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 5840342b32090d5f90e46328d235e3539a885455)

Conflicts:
	src/hopmod/server_functions.cpp
Control disconnect message spamming with flood_protect_disc_* variables

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2734 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 3509a5b0e671ed982a7b351222c4258d23c8082a)

Conflicts:
	src/fpsgame/server.cpp
	src/hopmod/core_bindings.cpp
cleanup disconnect message flood

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2735 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 6079478993f9e4005f0ffaea81b9fbea0700d2bd)
take an optional argument for player_changeteam to control suicide

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2718 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 7ac0ac4edb611843c8629bfa1598fa1edcd018ec)
... part 2

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2719 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 69eb73ebc237a4471f479610af405e1ba820d32d)

Conflicts:
	src/hopmod/server_functions.hpp
fix team score in lua

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2720 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 0e65416037083f25a887fe29c539178f3e6fbde7)
truly working server.reset_mastermode

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2721 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit e555155d7f7becd945239f7278242b893ccb1343)

Conflicts:
	src/fpsgame/server.cpp
sendf now takes D/d to force/skip demo record of the packet

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2726 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 5a7a68a4fef17a9a648716dbb21a04e4313eed73)
do not record servcmd packets in the demo

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2727 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 4c810d40ffac3824acc1d19c629ed82e852bb3ff)
server.resetmastermode applies to client disconnection too

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2729 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
player respawn method

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2731 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 5524e2877cd4aebe130dae536f439df048c47679)

Conflicts:
	script/base/player/object.lua
indicate what player requests a team switch

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2732 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 20c8da556b72230a6cb1f41b06e6f15130efe95b)

Conflicts:
	src/fpsgame/server.cpp
clearban_request event now provide the cn who asked for clearbans

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2736 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit 4d2d7a7679254f637feacb4ac7ece559ec8fc189)
make disc_topurge vector static

git-svn-id: http://hopmod.googlecode.com/svn/trunk@2739 d7818858-e1b4-11dd-a738-5fe2e3cfbcc5
(cherry picked from commit b686cc8d329213470997d051f2a06f935cedf5ed)