Sixsense integration working, moving forward with input event classes
fixed opengl camera space
Got hydras drawing and intersecting rays with surfaces, nex up: input
events
finsished oculus-hydra integration, fixed ray transformation.
really actually fixed ray transformation this time
Created compositor interface and brought qt dependencies out of main.cpp
actually really definitely certainly fixed ray transform problems
added window transformation with hydra bumper, set window to open on
second display if present
got hydra generating mouse events and sending them through to surfaces.
No cursor yet, context menus in wrong location, and segfaults when
dragging data with multiple windows open
fixed popup and transient window types to appear in correct position and
be parented to spawning window. segfaults when closing application from
transient popup.
fixed segfault when unmapping surface with mapped subsurfaces
cursors draw in correct place now. Many segfaults/other bugs are
around.s
stabilized application somewhat for demo