Game Timer Fugly Roel
Rabbit sprite added
inbetween commit
Gamesstate Commit
Added inheritance to Rabbit class and changed NPC class to inherit Entity as a virtual class
Correct inheritances parameters
Altered rabbit constructor
in between commit
Added getters and setters to NPC class. Add move(), walk() and update() to Rabbit. This has to be moved to NPC later on.
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into RabbitAnimation
Merged with Develop
finshed gameTimers,

Inplemented DayTimeTimer, keeps track of the time of day for
DayNightCycle
PlayerUpdateTimer, keep of time when the player statuses should be
updated
rename change
tool axe
WARNING: CODE ADDED FOR REVIEW. DON'T USE.
some minor changes

replaced player statusdraw code to player::draw();
GameStateManager::drawTime -> updateGameTime
Rabbit moves around. Rabbit doesn't change sprites yet and the rabbit doesn't walk again after reaching destination.
Fix FrameOut X & Y
Fix currentPlayerAnimationRow
And all done, playstate wordt alleen nooit verwijderd(help?)