intiial removal of all __defineGetter__ __defineSetter__ statements
attempting to optimize level_state / sector_manager updating
foggy forest image added to raw_assets (reference)
more work optimizing (hopefully)
attempting to have enemies gravity only updated when a sector becomes active (not yet functioning)
attempting to mimimize the number of updates called on level_state up by activating / deactivating enemy sprites based on active sector
sector: only deactivate sector once; debugging sprites deactivated
enemies: implemented killEnemy method; enemy call ancestor killEnemy; sector_manager: do not deactivate all on each update
new button psds added with multiple frames; config6: keke jump (speed.y) set to 10.1
control buttons implemented as sprites; collection: removeChild and getChildByName now use for loop to find correct index (nameIndex no longer valid after siblings removed)
collection: return collection[i] in getChildByName instead of collection[i].model.name
retry button added; new arrow buttons adjusted
forest drawing background tweaks
minor updates
config6: thorns size and position adjusted to be able to jump over without being harmed; level4 higher platforms given greater height to stretch to bottom of screen
config6: tree trunks in level3 and level4 with vines position adjusted. remaining level3 thorns y adjusted
pencil_mountain01 added
pencil mountain work; debugging state image/sprite loading
pencil mountain work
removed older, unused images; separated grass from pencil_forest (updated from pencil_forest_background)