follow through with changes needed for move to slo object

-rereference variables now in gameState
-remove gameState.count it wasn't used anywhere
-moved gameState.flesh into createFlesh() as it was the only place using
it
-removed standalone vars fists, woodsword, ironsword as they were not
used anywhere
-refactored slo.resetGame into several functions **A key concept in
programming to try to make it so each thing has one purpose. It makes it
much easier to make changes later without worrying about side effects.
-removed stuffToShow, slo.inventoryObject, and slo.player declarations
from store, they were duplicates of the reset functions