Improved shadows and fixed ground_plane constructor
before merge
Merge branch 'master' into draw-template
now making eating sounds
now making eating sounds
Adding a branch without height mapping or shadows for VMs
flowers sounds and interaction. right now are deer
Merge branch 'master' into VMBranch
upped number of bones to 40 to be safe
should be ready to merge into master
added bounding_rectangle drawables. turn on/off with draw_collision_rectangle flag
working with texture shader, no more sun shader, everything is deer because meshes causing seg fault, no more wireframe shaders
working with texture shader, no more sun shader, everything is deer because meshes causing seg fault, no more wireframe shaders
working with texture shader, no more sun shader, everything is deer because meshes causing seg fault, no more wireframe shaders
merge with master
MeshType similar to Textures to load meshes by enum and not name.
Merge branch 'master' into reflections

Conflicts:
	src/BushGenerator.cpp
	src/TreeGenerator.cpp
	src/dust_particle.cpp
	src/game.cpp
	src/graphics/draw_shaders.cpp
	src/graphics/draw_shaders.h
	src/graphics/draw_template.h
	src/graphics/shaders.cpp
	src/graphics/shaders.h
	src/ground_plane.cpp
	src/rain_system.cpp
added more error handling because badass