committing the VO sound files
Fix the bug that was causing success/failure to fire more than once...
sort of.  The old triggers are never truly deleted, but this prevents
them from firing when they are no longer current.

Also, change some tabs to spaces.  Not sure why they weren't spaces
already.
remove an unused file
Add a bunch of new Boolean clauses
- increase RAM to 16, per Juan's request
- make the scenario fail if you don't solve it with a single program
- remove some dead comments
- tweak the format on the success condition
Merge pull request #112 from virtual-world-framework/triggers

Triggers
Recovered and working
Finally back to point before rebase errors
More sounds in yaml
Exploring generators/promises to track load completion
Pre-Kevin-This-Self-Review
Broken Sound Review
Fixed some bugs - passing it back to Spencer.
Fixes to the fixes.
Layers, starting, stopping and some volume ramping in... investigating issue with ramping on non-layered sounds.
Added more SFX to yaml - demo usage of sound driver in marsGameSound (look at rover sounds usage). Pre-PR commit.
Finally back to point before rebase errors

Conflicts:
	source/marsGameSound.js
	source/marsGameSound.vwf.yaml
More sounds in yaml

Conflicts:
	source/marsGameSound.js
	source/marsGameSound.vwf.yaml
Exploring generators/promises to track load completion
Pre-Kevin-This-Self-Review