tator item, looks like multitool, detects things
Changelog

also changed cost to 2 TCs
Fixes the simple vars list parsing.
Revamping Outpost : Part II - Why would you do this

Description's going here, yessir
sacrifice-rune-rework
changelog
preventing people from converting the sacrifice objective
Merge remote-tracking branch 'upstream/Bleeding-Edge' into AI-Detector

Conflicts:
	icons/obj/device.dmi
Update device.dmi
Fix atmos-based bombs because god damnit pomf.
Update N3X15-fuckingatmosfixesagain.yml
Minor Mechanic bugfixes

You can now promote someone to Mechanic, or give them Workshop access by the ID computer.
Device Analysers now check for the right prox flag before scanning something.
You can no longer load duplicate designs onto the Reverse Engine.
Paper packs no longer have a blue examine text.
Merge pull request #1866 from N3X15/fuckingatmosfixesagain

Fix atmos-based bombs because god damnit pomf.
Merge pull request #1859 from dylanstrategie/Bleeding-Edge

Revamping Outpost : Part II - Why would you do that edition
Merge pull request #1858 from Menshin/maploader_fix

Maploader fix
Merge pull request #1868 from ComicIronic/MechanicPort

Minor Mechanic bugfixes
Merge pull request #1791 from ungluedbracelet/AI-Detector

bug detector
Changelog
Map Expansion Expanded With New Shit

-Addition of a new Mechanics workshop
-Janitor's closet moved to north of Delivery Office allowing them easy
access to disposals and delivery
-Maintenance changes (because some of the shit I changed 6 months ago
was retarded) including a widening of lots of one tile wide tunnels e.g.
around dorms and north of atmos.
-other misc changes like making the warehouse door two tiles wide,
changing R&D so the desk doesn't look out at escape and adding a small
storage room to toxins lab for antaggery
Fix for fabs locking up, maybe.