more thorough randomization of Kefka's Tower
easily tunable values for tower complexity
better selection of formations for new maps
(generally) consistent music in Kefka's Tower
don't boost speed past 230
change many various things about monsters; final boss is twice as hard
fix some palette issues
undead enemies are less common
much less confusing final dungeon
guardian retains its AI
more consistent handling of enemy specials
paladin shield has same equippability as cursed shield
restricted relics are much more restricted
white dragon doesn't get graphic swapped
fix umaro's battle commands if Gogo is beserk
Invincible Guardian will never appear in a chest
quick is bonus spell instead of ultima
final dungeon randomization is a default feature
update version