Fixed not being able to place blocks inside snow.
Completely obliterate rogue threads on exit (fixes #179).

The shutdown monitor thread is now more thorough about killing the threads
it finds, and will still terminate even if a thread could not be killed.
Added 1.8 crafing recipes (see #314).

4x red sand -> 1x red sandstone
4x red sandstone -> 4x smooth red sandstone
2x red sandstone slab -> 1x chiseled red sandstone
2x stone bricks slab -> 1x chiseled stone bricks
2x cobblestone, 2x quartz -> 2x diorite
4x diorite -> 4x polished diorite
4x granite -> 4x polished granite
4x andesite -> 4x polished andesite
2x dirt, 2x gravel -> 4x coarse dirt
3x red sandstone -> 6x red sandstone slab
bunch of things -> rabbit stew
4x rabbit hide -> 1x leather
4x oak plank, 2x stick -> 3x oak fence
fences: spruce, birch, jungle, acacia, dark oak
2x oak plank, 4x stick -> 1x oak fence gate
fence gates: spruce, birch, jungle, acacia, dark oak
doors: oak, spruce, birch, jungle, acacia, dark oak
6x iron ingot -> 3x iron door
4x iron ingot -> 1x iron trap door
7x stick, 1x stone slab -> 1x armor stand
6x red sandstone -> 4x red sandstone stairs
1x stone brick, 1x vine -> 1x mossy stone brick
1x cobblestone, 1x vine -> 1x mossy cobblestone
1x diorite, 1x quartz -> 1x granite
1x diorite, 1x cobblestone -> 1x andesite
9x slime ball -> 1x slime block
1x slime block -> 9x slime ball
furnace: stone brick -> cracked stone brick
4x prismarine shard -> prismarine
9x prismarine shard -> prismarine brick
8x prismarine shard, 1x ink sac -> dark prismarine
5x prismarine crystals, 4x prismarine shard -> 1x sea lantern
furnace: rabbit -> cooked rabbit
Add BlockStateDelegate
Add TreeGenerator
Add HugeMushroomGenerator
Link GlowWorld.generateTree() method to the new generators
Change TreePopulator to not call TreeGenerator.generate() directly (bypass StructureGrowEvent)
Changes to generators, fix the block states list
Add redwood tree, add small jungle and cocoa tree