Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics api
Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics api
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
FIxed uneeded variable framerate
Trying to fix the type unkwon issues and other #include problems on linux vs windows
Merged with master
first cut at reading and mapping submeshes to named models
some cleanup
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
pass the submesh name as extraInfo in the ray pick result
fixing name for GLBuffer (instead of the BufferObject) and removing uneeded code
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
removing inline keyword and typo
move the _model.setScaleToFit( largest dimension) to the setProperties not update
Fix issue with arrow keys moving objects when edit mode off
added example script for lobby model overlays
Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickSubMeshes
Merge pull request #3684 from samcake/temp0

Introduction of the Context and Backend class and the OpenGL version: the GLBackend
fix build buster