Fixed mistake in documentation addImage doesn't support gif format
Fix for missing field in particle file.
long —> ssize_t for some classes.
Adds override keyword.
fix for jsval_to_ssize and ssize_to_jsval, it only supports 32 bits now. Otherwise, (string).toFixed(0) will fails. Do we need 64 bit for JS?
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into develop
Merge pull request #4972 from dumganhar/develop

Some fixes:
Merge pull request #4971 from Dhilan007/develop_crash

update liblua vs project for add miss file.
[AUTO] : updating submodule reference to latest autogenerated bindings
Merge pull request #4973 from CocosRobot/updategeneratedsubmodule_1389091226

[AUTO] : updating submodule reference to latest autogenerated bindings
fixed UIAction play error.
Merge pull request #4975 from chengstory/fix_UIAction_play_error

fixed UIAction play error.
Fix:Replace the “setDisplayFrame” function with the “setSpriteFrame”  function
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developNewUI
Fix Armature::init()  crashes
Small fix in ArmatureScene.cpp/.h
[JSB] Armature should be able to be extended in JS.
Merge pull request #4976 from samuele3hu/developNewUI

Fix:Replace the “setDisplayFrame” function with the "setSpriteFrame" function
Merge pull request #4977 from dumganhar/jsb-armature-fix

Jsb armature fix
[JSB] Fix for SpineTest didn’t show anything. Skeleton uses new renderer.