Added checks so that you can't exceed the bounds of the map array.
Merge branch 'LOLTESTING' of https://github.com/DComm2013Network/CutThePower into LOLTESTING
Made sure it wouldnt keep sending tiles
Merge branch 'LOLTESTING' of github.com:DComm2013Network/CutThePower into LOLTESTING
It should stop sending out multiple stile updates
Added tile hiding
Forgot to add the reset_fog_of_war function. It's declared inside Graphics/fow.h, which is includes in Graphics/map.h. It takes a FowComponent struct. You should pass FowComponent *fow when you're ready to reset the fog. It's declared inside main and holds all the information for all levels.
Merge branch 'LOLTESTING' of https://github.com/DComm2013Network/CutThePower into LOLTESTING
Added server name changing and modified tile displaying.
Merge branch 'LOLTESTING' of github.com:DComm2013Network/CutThePower into LOLTESTING
Added server name changing and modified tile displaying.
Tiles now work properly. Just need a powerup box for them.
changing maps
adding objects
adding objects
map editting
fixed stairs properly
Now special tiles should always be hidden properly.
Added some comments and handling for a collision with a powerup box. Just need to actually put the box on the map now.
Minor error correction in movement, was preventing compile.