-Changed astral camera rig to prisoner camera rig
Fixed TransApproach.shader, ToggleDoorsWalls.cs. Added FearMeter and FearState GUI. Added LightManager.cs \nand Pearl.cs. Pearl is now sensitive to light, will run awa and everything. Moved scene up on y-axis. \nAltered Prisoner.cs to be compatible to be a parent class.
-Fixed pearl run\n-Fixed null reference exception
New Pearl bug - runs back and forth
-Animations for door slide fixed
Fixed Pearl's flee will stop when she enters light. No side effects of controlling her if unpossessed.
-Added improved swapping with fly through
-Tweaked possession master
Pearl fix: tweak scareInc and scareDec
-Modifiied control manager
Pearl finish (missing animations and sound) \nOutlineDiffuse.shader - creates overlay on top of any other layers
Pearl finish (Minus animations/sounds)\nOutlinedDiffuse.shader