Updated Comments

Added more comments to spritelist, tile and tilelist to make the code
more readable and easier to understand
Completed Commenting for all current classes

Commenting has been completed for all current classes and is now up to
date. This change will also be pushed to nightly
Added a player subclass of sprite

The player subclass of sprite allows for a sprite with player character
specific methods and a player character FSM
Working on the player subclass

Need to determine if the player can use a FSM or not
Messing around with player states/movement

Adding jumping and moving states to player
Improved Moving Smoothness

Players Moving is smoother
Messing around with Idle / Moving Spritesheets

Testing various spritesheets to see what will work and what won't
Added a changelog to keep track of changes.

The changelog is added to keep track of what changes are made. Main
changes are working with tile collision for the sprite/player
Working on player jumping

Moving to laptop
Changed some tiles for config

Checking different tiles to see the player / tile collision better
Commit prior to directional changes in the sprite

This is before the changes have been made from the sprites 4 directions
to 2 directions
Updated sprite animations

sprite animations now depend on the current state and the direction as
to what spritesheet is used
Updated Sprite Images for player

All states except falling now have a spritesheet ascociated with left
and right directions
Test Commit

Moved Changelog
DELETED OLD CHANGELOG

Deleting for test
Changing the structure of the player

The player will now have all its identities inside and will select an
identity to determine its state sets
Enemy Class Started

Basic enemy things have been done.
Merge remote-tracking branch 'origin/Nappa' into Nappa

Conflicts:
	Whiteroom/Whiteroom/Player.h
Working on player updates

Player has some new collision checking for tiles
Merge remote-tracking branch 'origin/Nappa' into Nappa

Conflicts:
	Whiteroom/Whiteroom/Form1.h
	Whiteroom/Whiteroom/Player.h