-Implemented live like spell projectiles (ie mage bolts).
-See function in spells.cpp for more info on bolt behavior.
-This works reasonably well, but still room for improvements.
-Rules are for setting what item id is used for the projectile
since live uses an item id from SOF+ I added alternate item graphic
for titanium clients.
-Note: Max number of projectiles (set at 10) is a made up value in most
situations it would be nearly impossible to have more than 3 bolts
in the air at the same time. This values gives enough wiggle room that no
server should have an issue though.
-Small fix to SE_CompleteHeal
Implemented Physical Resists consistent with live.
SQL to add new column 'PhR' to npc_types
Values to populate table based on extensive parsing.
Fixes for spell projectile code.
Merge branch 'master' of git://github.com/EQEmu/Server
Change log correction.
Implemented proper functionality of SE_Screech
If you have a buff with SE_Screech with value of 1
it will block any other buff with SE_Screen that has
a value of -1, giving you an immunity message.
Example: 1383 Screech and 2785 Screech Immunity
Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master

Conflicts:
	changelog.txt