New classes dedicated to saving and loading sprite SIR0 files
This should help document the format, and make some changes easier
Changed `readSprite` to (eventually) use the new classes
No code behind the classes is yet written, so link failures are expected
Code for SpriteIO (not spriteio)
SpriteIOHeader's code
SpriteIOSubHeader code
SpriteIOInfoBlock code
SpriteIOFrameBlock code
SpriteIOPalette code
SpriteIOColor code
SpriteIORawFrame code
SpriteIODBS code
SpriteIOFPair code
SpriteIODBG code
SpriteIODBI code
No more line problems, but I don't know if the program works
Fix a memory overrun
operator<< SpriteIORawFrame now prints all possible widths
New program for new front interface demo
It is recommended for programs to use spritefile, not spriteio.
Fixed a small bug where only the first frame of animations are read
dumpSprite working, forgot to do midway commits
Animation playback!