Default bounds: 'TRIANGLE_MESH' for static, 'BOX' for dynamic
Bug #26: Rewind Mesh buffers, to allow additional iterations over same Mesh data
Merge branch 'master' of https://github.com/GoranM/bdx
Convenience additions to the flipX and flipY functions to take a "flip" argument. This way, you can either toggle a flip (flipX()), or set the flipped status of the sprite (flipX(true)).