minecraft: NBT decoding.
minecraft: implement simple loading of Anvil region files and chunk columns.
minecraft: dump biome and block state data from 1.8-pre2.
texture: add ColorMap, that maps 2D byte coords to colors from a 256x256 triangle.
minecraft: biome grass/foliage color loading.
texture: add a progressive AtlasBuilder for fixed-size textures.
minecraft: block state and model loading.
Render minecraft chunks.
Try to load a 16x16 chunk column area around the player.
Cull chunks if they're completely outside the screen space.
minecraft: handle tall_grass' random offset.
minecraft: contextual polymorphic blocks, used only for double plants atm.
minecraft: ambient occlusion, though missing proper opacity classification.
Merge pull request #72 from eddyb/minecraft

Awesome Minecraft chunk rendering for 1.8-pre2.