minor adjustemts to stereovieweye
switch to glowutils::Camera
fixed stereo mode. we'll just propagate the view, they said....
intermediate
Merge branch 'master' of https://github.com/voxelinc/voxellancer into glowutils_camera
retrieve quaternion from view-matrix
retrieve quaternion from view-matrix
minor adjustments
removed logging
removed more logging
some mods
Merge pull request #592 from voxelinc/border_invisible_fix

Fixed voxelFragmentColor() to display borders even in direct light
comment format
Merge pull request #582 from voxelinc/splitrocket

Splitrocket
Added GameState::inputHandler() and fixed crashed when loading scenario while playing intro
fixed float notation
Merge branch 'master' of github.com:voxelinc/voxellancer into moxtar_shell
merge with origin
make Camera::orientation() lazy recalc
update glow