Random updates on blocks and spreading grass to dirt.
Temporarily turning off the random updates, due to events being slow.
More efficient block updates.
Removed local variable.
Improved the performance of the random update systems sending events to BlockType entity.
Dirt will change into grass only if it has air above it.
Dirt will change into grass only if it has air above it.
Farming...
Improving farming.
Better adjusting to growthChance not beting set.
Refactoring plant growth.
Herbs growth and dying.
Herbs seeding, planting, growing and collecting is working.
Adapting to changes in Core/Engine.
Adapting to new DelayManager (no more events sent).
Tuning the grow retry interval, from 1 second to 10 seconds.
Update dependencies - can resolve Core transitively now
Merge branch 'master' of https://github.com/Terasology/GrowingFlora