First version of a slowing effect. Bullets are ok, but player version needs work.
Merge commit '9b6a57d2bbed7d80e81e86f694c433c45ee02f04'
cleanup!
added key tile placement
keys and doors now do things
made trigger colliders smaller
basic enemy placement (placeholder gameobject is being using temporarily)
minor tweaks
First attempt at Mob Base Code
distance change for enemies
Merge branch 'Tymko'
Mob AI working. Shooting destroys monsters.
framerate independence for bullet velocity (whoops)
wait whoops no that was bad
Put the TileGen stuff back in. Not at all married to the texture, but I wanted something other than black/white.
made mobs use rigidbody instead of character controller, made MobBase player gameobject static - TRYNA OPTIMIZE
trigger enemies to activate them
trigger fix
commented out AI idling, tweaked test AI speed/acceleration
blah, mobs back to charactercontroller movement -- error is in random idling