Fix mantis 2929

Save shortcut rank to the csg flags & bump csg version
Add function to read the csg rank during pilotfile::verify()
Reorder 'find pilots' call so that Game_mode is valid for verify

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10818 387891d4-d844-0410-90c0-e4c51a9137d3
Fix Mantis 2773: Models turn black when full nebula enabled in FRED.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10819 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for Mantis 2982: Removes superfluous Assert.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10820 387891d4-d844-0410-90c0-e4c51a9137d3
From MageKing17: Patch for Mantis 3012 (Various issues with ships in nebula)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10821 387891d4-d844-0410-90c0-e4c51a9137d3
From MageKing17: Patch for Mantis 3061 (Turrets can't have an initial rotation defined)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10822 387891d4-d844-0410-90c0-e4c51a9137d3
From MageKing17: Patch for Mantis 3060 (Beam particles not generated correctly in certain cases)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10823 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for Mantis 3016 (Briefing window FOV different from retail). Also adds a new setting to game_settings.tbl, "$Briefing Window FOV:" under Graphics, which takes a single float argument to set the FOV of the briefing window.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10824 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for Mantis 3016 part 2 (Make FRED respect the Briefing Window FOV setting in game_settings.tbl

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10825 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for Mantis 3063: Animation code-related sound entries doesn't use new sound format

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10826 387891d4-d844-0410-90c0-e4c51a9137d3
Follow-up to r10793, missed a spot of [more]

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10827 387891d4-d844-0410-90c0-e4c51a9137d3
Fix mantis 2945 (From MageKing17)

Don't set PF_PROJECTED in g3_transfer_vertex() as it's not projecting
the vertex
Note: displaying nebula emp/lightning used to depend on unitialised data!

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10828 387891d4-d844-0410-90c0-e4c51a9137d3