Changed so that phaser.min is version 2.0.1
Removed the phaser logo.
Has added a background and a platform (although only a floor is
rendered). It also starts the physics arcade engine. It also adds
animation to the character (gravity, a little bounce when it reaches
the end of the world and a sprite sheet animation).
The character now collides with everything in the platforms group so
that it doesn't fall through them.
Added character animations for both left and right movement.
Merge pull request #1 from samni698/master

Adds a sprite sheet of the main character and renders it on the screen.
Merge branch 'master' of github.com:Rovanion/SuperHappyFunTime into collisions
Has now you can use the right cursor to move right and the up cursor to
jump.
Merge branch 'edit' of github.com:samni698/SuperHappyFunTime into collisions

Conflicts:
	main.js
Added so that you can move left with the left cursor.
Merge pull request #2 from samni698/edit

Adds background image, floor, physics and small animations.
Merge branch 'master' of github.com:Rovanion/SuperHappyFunTime into collisions
Merge pull request #3 from samni698/collisions

Implements so that the character doesnt fall through platforms.
Made a separate class for the main character.
Made a separate class for the Level.
Named the constants to make the code more readable.
Merge pull request #4 from samni698/code_structure

Changed the code structure
Now the camera follows the main character. Removed the world bounds
since I guess we will not need them later on. You can also change the
size of the level (the world).
Merge pull request #5 from samni698/camera_following

Camera following