Change window size, disable resizing.
Update ignored files. Disregard assets outside of the Android project.
Update ignored files. Change DebugScreen to use perspective camera.
Change default z of perspective camera. Add GameMap and MapTestScreen.
Fix everything I stupidly broke last commit.
Add assets.
Update assets.
Remove files that ought to be ignored.
Remove possible issue with animation timer overflowing.
Reset SamplePlayer run animation when player stops moving.
FirstMap class added. Adjusted MyGdxGame to run MapTestScreen
w/FirstMap. Hope I don't break anything.
Add back classpath files, since Eclipse can't regenerate them
apparently.
Turn GameMap into an abstract class. Refactor utility methods in
FirstMap into GameMap. Move GameMap into the maps package. Fix alignment
issue with texture. Replace tabs with spaces. Tweak graphics in FirstMap
and MapTestScreen. Ignore subliminal messages. General cleanup.
Add communal ShapeRenderer to game class. Implement drawObstacles in
GameMap. Add method to GameMap to set the debug mode.
Make sure rendering is finalized in drawObstacles.
Adjust graphics in FirstMap (pillars and ground tile changed). Add
obstacles to FirstMap. Implement debugMode handling. Restore Nadia joke
sprite.
Realign wall/ceiling tiles, adjust pillar, trim walls and ceiling to
one tile.
Change drawObstacles to render filled shapes. Turn obstacle fill color
for FirstMap into a constant.
Merge remote-tracking branch 'choose_remote_name/develop' into develop
Add SecondMap (literally, just a rectangle).
Merge branch 'develop' of https://github.com/Emeltee/iSMG.git into develop