adding filter
computation of number of good hits
scaling back of smooth tsos after buildMRH
changing threshold weight to 1e-12
1D and 2D for Invalid Hits (not Proj and Matched)
new annealing cycle
Adding different Chi2 Cut for 1D and 2D hits
new definition of weights
build Invalid hit, if the hit weight is < 10e-6
precise Hit and combTsos in the MRH
scorrelation in TID and TEC
Deleting currTraj with updated bad MRH