Limits skill gain rate and max level through foraging
Intelligence determinates maximum level of survival level attained during foraging
Add foragable bird and reptile eggs, injects them to recipes
Created egg material, herbivore code modified to acount for new material
Other comestibles accounted for material change
Trash items
Foraging for mushrooms
Lowers egg nutrition values a bit
Adjusts number of items foraged
Spawns foraged items underneath the player
Tweak spawn point
Decreases egg cost for some recipes
Re-secures Lab and Bunker doors

Hadn't realized that the metal doors were only used with card readers.
This removes my expanding them.  :-/
Changes to vending machine prices
Balance bulter profession

Dropped the point req by one, added a few points in driving/tailoring.
Should bring it in line with most other professions.
Raised water's cost
Modifies foraging rates, brings PER into calculations
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into forage
Adds (drink) note

By Wuzzy's & Rivet's request, at #6494.
Wev