fixes for itemsyndrome and spawn scripts

http://www.bay12forums.com/smf/index.php?topic=133174.msg4878551#msg4878551
minor setting changes, fix save updates

- fix where the 'update saves' button was never visible to update the
related saves when changing graphics. this may be the cause of some of
the weird bug reports.
- changed the title on the background image
- added a button for jodgap's database on the main toolbar
- fixed the furniture button's tooltip
- reverted 'botany' to 'herbalism' as per Meph's request
Merge pull request #83 from splintermind/master

fixes for itemsyndrome and spawn scripts
Merge pull request #84 from splintermind/master

minor setting changes, fix save updates
reverted allowing saves to be updated

- updating saved games is pretty broken, best not to even allow it for
now
SWP fix: Correct dodgy tags on playable civs

Thanks to Gamerlord for reporting this.
export-patches: Ignore more #dev only dotfiles
forum-patchlog: Cleverly figure out last merge commit! #dev

Many thanks to the amazing @ilmari for incredible git-fu that
allowed this to happen.

Also updates patchlog.exclude
Fixup: #dev Fix trivial whitespace.

This stops tools thinking files have changes against upstream.
maint-bin: More aggressively filter files from patches. #dev
Merge branch 'master' into orc_rebalance

* master:
  maint-bin: More aggressively filter files from patches. #dev
  Fixup: #dev Fix trivial whitespace.
  forum-patchlog: Cleverly figure out last merge commit! #dev
  export-patches: Ignore more #dev only dotfiles
  SWP fix: Correct dodgy tags on playable civs
  reverted allowing saves to be updated
  minor setting changes, fix save updates
  fixes for itemsyndrome and spawn scripts

Conflicts:
	Dwarf Fortress/raw/objects/entity_orcfort_taigaorc.txt