Some new files for 3.1.0.
Remove prop offsets from individual map files since PHRedux automatically handles them.
Experimental changes to use shared props.  Also move loading logic to OnConfigsExecuted and only run for a PH map.
Fix for handle leaks
New Prop Hunt Config.
Renamed ph_chapel_rc1.cfg to ph_chapel.cfg
Merge branch 'master' into nextversion
New propmenu-related cvar to restrict models to those in the prop menu when typed on the command-line.
Merge branch 'master' of https://github.com/powerlord/sourcemod-prophunt
Move some code into PlayerReset and then make sure PlayerReset is called on each player on round start.
Some fixes for map detection.
Fix Last Prop not being reset if the server empties while last prop is running.  Also, introduce a partial implementation of localstats2.inc, but it's nowhere near finished.
Only show the "Now disguised as" message once.
Added support for different prop skins.
Comment out code that isn't necessary because we apply it to all online players later down.
Update the table create statements.
Moved stats commands into a different file and started writing overall framework for local stats.
Change snowworks config to freeze pyros until issues with this map and its config are sorted out.
Allow the Reserve Shooter and balance it like the normal shotgun.
Experimental support for replacing multi-class items only for a specific classes.