testing python3 branch
More or less working with python3.3 will continue to develop separately from master for now, may merge into master branch if I find this faster
added direction var to Player class
ears were lagging slightly behind player, moved the call to set_pos to the players update method, they are following correctly now.
Adding char_ears.png
Changed jmp_damage to only apply if the Player is going in a downward motion
Fixed adjust_pos method in Character class, reimplemented it in the collision checks, yay!
Fixed Player from catching on slopes for now, need to fine tune where the floor detectors sit, which may then require further tweaking of the players 'fat_mask' var.  The fix was to set this a small amount off of the bottom.
Added jump_keys to detect when the player is jumping in the Player class instead of in the main game loop.  This will allow us to lock out player interaction when we need to, for example, when taking damage
Added damage animation on mobs, may need tweaking for looks, possibly adding more frames into the sprite sheet for playback, starting with inverted frame maybe (inverted -> regular -> inverted)
removed wingIDE project save
minor changes
Added knockback to Player upon taking damage, also added in damage animation for Player.  I sorted out why the animations for damage were inconsistent, it basically came down to needing to call the .play() method on those animations INSIDE the .take_damage() method to start the animation from the start right before the damage_animation() method is called.
added ears to damage animations
Added NPC class and Dino_male subclass to NPC
Changed super calls back to Python2 syntax to stay compatible with python 2.5+, changed name of Dino_male class to DinoMale to be more pythonic
Cleaned up process for spawning monsters and npcs.  We now just need to add them to the monsters or friendlies dict in the level.py load() function to be passed to the Level class
Added Jumper class to Monster, MOAR RABOTS!  You can guess what they do.
Moved images around and updated paths in image calls
Added sprite_collide method to Character class to clean up collision detection calls between sprites