Added Project

Several changes have been made, as well as the realization that Quadrant
Shift is not shifting quadrants but mirroring across the axis. Although
that is by design, it will not suffice for shifting. Also, the discovery
was made that the arc code should be switched as well to reflect the
opposite rotation.  A new set of code should implement shifting the
Quadrants it is believed that this can be done solely by altering the
endpoint of the first rapid, however this will need to be tested, as the
one trial I was able to get out of the current method still shows first
Quadrant on the controller after having been mirrored to the 4th.  The
mirroring functionality should be kept while, adding the shifting
functionality.