First steps for implementing terrain affinity.
Missing files :(.
Rename trees into more subdirs to share terrain_affinity for trees.
Move all init.lua files for the growing trees into one directory.
Merged trunk.
Fix codecheck errors.
Intermediate commit.
Merged trunk.
Added the immovable parameters to all trees.
Added 3 parameters to the terrains for terrain_affinity.
Finished implementing model. Now lets use it.
grow and seed seem to work. Started work on grow.
Forrester now plant the most probable object.
Fixed pickiness.
Terrain affinity Greenland values (swamp is missing)
Terrain affinity values for wasteland
Terrain affinity values for winter
Terrain affinity values for desert
Terrain affinity values for trees (winter+greenland)
Terrain affinity values for trees (desert+wasteland)