Merge
Merge remote-tracking branch 'origin/master'

Conflicts:
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/DefCore.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/DescDE.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/DescUS.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/Names.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/Script.c
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/StringTblDE.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/StringTblUS.txt
First version. The "chopping trees in half" part is doable, but several problems arise:

- rotation of the dummy object and size
- setting up the graphics. The original idea of using GFXOV_MODE_Action with the actions of the original tree object does not work, because the "Chopped" animation gets distorted on trees with GetCon() < 100. So graphics for each tree in top and bottom version are necessary.
- does not look that good yet
Removed the chopping in half part again
Added shake effect to trees when damaged. Not the best though.