Added support for more than one observer
Divided the method getLeastExplored to work with both our and enemy base
Continued implementing pattern for 2 observers
Reversed the code in detectormanager and saved it for scoutmanager
Fixed some things I missed in the last commit, should now be reversed
The GameCommander now sends observers to scoutingmanager instead of detectormanager if there are no cloaked units in the enemy army.
Created a working skeleton for two observers.
Removed some debugprints in the skeleton
Started implementing the behaviour of the main observer and found the corner-bug that made the observer do circles.
Fixed the stuck-in-corner bug
Added behaviour for a second observer and fixed crashes when both died
Added empty methods for getting army, economy and defense potential
Started work on economyPotential... problems atm
Added cannon-building to the defend state
Started to split the army when idle, crashes atm
Fixed so it divides the army to the regions

And places the army at the occupied region that is closest to the enemy
Merge branch 'develop' into defend
Some output is changed...
Implemented basic counter build order in StratMgr
Changed the behaviour to not go to the mainbase if there are detectors there and also hopefully fixed crashing when an observer died