Added level switching and win or lose conditions
Added stairs for tributes to escape to
Updated levels, added a level 2
Added the ability to count Tributes for win and lose conditions
Added a stairs layer into the Entities for Tributes to escape
Updated AI, it still needs work but is not as reliant on player movement
Accomodates level switching and win or lose conditionals
Starts the game at the very first level
Code clean up