commented out drawing myBot path onPaint
commented out drawing of InfoBot path onPaint
do not draw dangerMap
added a general method to add fired bullet agnostic to a firing bot
my bullets are no different from enemy bullets when I check their existence
when myBot fires it populates wave with virtual bullets
improved dbg out
added dbg output
removed dbg out
Generalized method whichOfMyGunsFiredBullet hit the enemy
whichOfMyGunsFiredBullet returns multiple virtual guns list
readjusted onBulletHit and onBulletMissed method to deal with guns list
tighter tollerances on gun firing angle
virtual bullets added to wave in the wave method
don not increase gun fire count in the gunFire
increase gunFire count in the wave creation dine to sistinguish real from virtual bullets
bullet now has virtual or real designation
my bot count real bullets hit and fired differently now
improved dbg messages
increase fired bullet count in the bullet manager