Trying to draw a dot of player XY location
Merge branch 'master' of github.com:gamelost/glc-client
Bullet hit now works properly... if there's no lag. It'll also teleport you to a different area if player is dead.
Merge branch 'master' of github.com:gamelost/glc-client
Bullet hit now works properly... if there's no lag. It'll also teleport you to a different area if player is dead.
Merge branch 'player-kill' of github.com:gamelost/glc-client into player-kill
Merge branch 'player-kill-2'

This is will. I reviewed this.
set ready at 200
Merge pull request #113 from gamelost/rdy200

set ready at 200
Metadata layers no longer depend on local time.
Disabled printfs.
Added health bar.
Move all bullet-related functions into one place

Rather than cluttering up main, we are moving all the bullets into
one place, and requiring it.
Use : instead of . to pass self into metatable
Bullet is being updated and drawn and collided

A lot of refactoring and rearrangement

I have passed in necessary information like playerCoords and got
the bullet firing, colliding with objects, but need to test whether
it can hit other players. I was however able to hit myself, so it
must be working.

Remove unused Sprite

Though it might make sense to create Gamelost.Sprite.Bullet and Gamelost.Sprite.Player?

Rename sprite to sprites

More cleanup
Merge pull request #115 from alanjcfs/feature/cleaner-sprite-class

Feature/cleaner sprite class
Send only currZoneId, not currZone
Merge pull request #116 from alanjcfs/feature/pass-in-currZoneId-in-updateMyState

Send only currZoneId, not currZone
Break up library/.
Documentation.