Fixes for Training Map

Fixed Players not removing weapons at spawn.

Removed Vehicle Respawn functions from all vehicles.

Placed "allow damage false" to named items in the init.sqf, as this will
allow only the server to added to these( server holds these objects ).
This should prevent these possibly not working do to mods / other
initializations happening during breifing.

Removed AddAction, and placed objects have action code in mission editor
init line. Doesn't need to be done by all clients during init.sqf (
Should fix removing items bug during JIP ).
Added in Time Jump

Script package Don't Give a Fuck has a new feature, time jump.

Add it to player/server during init.sqf. Logic already set up to add to
specific roster spots.