Small jsdoc fix.
Fixed jsdoc and started extractAlpha
fix wrong definition for Phaser.Point.rotate
Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746)
InputHandler._setHandCursor private var wasn't properly set, meaning the hand cursor could sometimes remain (during destroy sequence for example)
All Game Objects have a new property: destroyPhase (boolean) which is true if the object is in the process of being destroyed, otherwise false.
The PIXI.AbstractFilter is now included in the Phaser Pixi build by default, allowing for easier use of external Pixi Filters.
Circle.distance used an incorrect Math call if you wanted a rounded distance value (thanks @OpherV, fix #745)
Point.distance used an incorrect Math call if you wanted a rounded distance value (thanks @OpherV, fix #745)
Merge pull request #742 from metrofun/point.rotate.d.ts

fix wrong definition for Phaser.Point.rotate
Made jsdocs clear that Point.set/setTo 2nd parameter is optional (fix #743)
If Tween.yoyo was true but repeat was 0 then it wouldn't yoyo. Now if yoyo is set, but not repeat, the repeat count gets set to 1 (thanks @hilts-vaughan, fix #744)
Lots of jsdocs updates in the State class to make it more clear what the various properties and methods do.
RandomDataGenerator.integerInRange uses a new method of rounding the value to an integer to avoid distribution probability issues (thanks PhaserFan)
jshint fix
fixed loadPolygon center of mass
Merge pull request #749 from georgiee/fix-loadPolygon

fixed loadPolygon center of mass
P2.Body.loadPolygon has been updated to correct center of mass issues (thanks @georgiee, fix #749)
Fixed #750 - Invalid typescript mapping for TileSprite.autoScroll function in TS defs.
Game checks if window.console exists before using it (should fix IE9 issues when dev tools are closed), however it is still used deeper in Pixi.
Body.loadData flagged as deprecated.
Update phaser.d.ts

Couple of updates for last week of dev.
Merge pull request #753 from clark-stevenson/patch-1

Update phaser.d.ts
Update phaser.d.ts

Fixed typo. I must have been having fun without knowing it.
Merge pull request #754 from clark-stevenson/patch-1

Update phaser.d.ts
Group.classType allows you to change the type of object that Group.create or createMultiple makes to your own custom class.