extracted the connect routine in client code
fixed wrong function def in client
adding stateless features that can be turned on with EXTENSION_STATELESS
if doing so a simplest client "statelessClient" will be compiled to test
fixes to the exampleClient
adding stateless requests to exampleClient
+ Added an automatically check for the applicabililty of the patches
+ Moved Doxygen deploy to another script
adding forgotten files
implemented handling sockets that were closed by client, tnx to @FlorianPalm for some hints
*not tested for windows* :(
closes #145
minor fixes here and there
Working on opcuaClient: time is stopped including the conenction init times
i.e. the connection is open and closed on every iteration
-> stateless starts to win!
timed work and delayed work ready
Merge branch 'master' into dispatch_queue

Conflicts:
	CMakeLists.txt
	examples/networklayer_tcp.c
	src/server/ua_server_binary.c