(PSP) add VFPU flag to main thread attributes
(Android) Bump up versioncode
(VideoCore EGL) Fix build
(PSP) add allegrex VFPU optimized s16 <-> float conversions.
(PSP) add an audio resampler using VFPU/allegrex assembly
Merge pull request #606 from aliaspider/master

(PSP) VFPU optimized audio resampler and s16 <-> float conversions
Should fix build on Pi.
Fix compile issue in VC context.
vg methods require the vg be passed as first object; allows this file to compile on Debian Wheezy amd64
libavutil-dev version 1.0.8 support, requires we conditionalize the avutil/channel_layout.h include
Don't have to include channel layout header.
Merge branch 'master' of git://github.com/adicarlo/RetroArch

Conflicts:
	record/ffemu.c
(Menu) Cleanup
(D3D) TODO - quick hack to get D3D driver to at least work for games -
WM_DESTROY needs to be properly reimplemented
(D3D) Don't add Direct3D to window title
(PSP) some improvements to the video driver
add support for paletted frame texture in VRAM.
Merge pull request #612 from aliaspider/master

(PSP) video driver update.
Check command interface in rarch_input_poll.
(Android) Implement immersive mode on Kitkat
Merge pull request #613 from muzuiget/immersive

(Android) Implement immersive mode on Kitkat
(Android) Set min SDK version back to 9