Added character selection.
Removed objects.
Added floor changing request to send system.
Fixed updating. Now waits for a floor change packet after requesting a floor change from stairs.
Commented out floor change packet stuff.
Floor change
DASDASD
dadsa
Floor changing.. right?
Merged floor changes
Removed freezing for floor change.
Now doesnt send packets out when waiting for a floor change.
Players on a different floor don't render and aren't collidable
Merge branch 'floors' into Development

Conflicts:
	bin/CutThePower
	src/Network/ClientUpdateSystem.cpp
Fixed shanes stupid compiler errors.
Maybe fixed
Players properly appear/disappear on floors

For real this time
Uncommented sound, players render properly on floors
Deleted tests, floors change implemented