Inventory + Popups

- Finished popups for damage.
- Started an inventory system (still bugged).
Inventory Step1
Inventory + Fixes

- Greatly improved inventory system
- Quest objects are now searched and deleted from inventory
- New look for inventory
- Cheat... ehm DEBUGGING option with middle mouse button
- Animations of environment don't all start the same time -> more
natural look

- Lewis's objects (unfinished)
New Quest System Step1

- Almost done quest system
- Started: Damage popups over enemies
Gate

Boss room was added to.
Minor boss tweaks

I added to the boss room, though we still have an error with the gate
object.
Baws

Added boss health bar, name and fixed the collisions bug with
Fluttertree.
Cursors!

- Added multiple cursors
- Fixed some code
Cursors 2 + Fixes

- Changed cursors (again)
-> Now way better!
- Direction of shooting shown with line from player to cursor

Fixes:
- Fixed boss battle
- Finally fixed quest system (!)

Bugs:
- Damage popups disappear very fast in certain areas in certain rooms (x
and y coords. shown for debug)
- Gate in boss room
Big messages + Lanterns

- Added big messages that can be displayed anywhere
- Added lanterns (don't work at all currently)

- Fixed boss more
- Refined some code

- Bug: Lanterns depth incorrect, not changing sprite
+ See bugs from last version
Tiny code enhancements

- Some little tini-tiny enhancements
Fix

Fix: Inventory
Fix (again)

- Fixed some code bla bla
Windows

Finally getting around to using the windows. We have the window being
displayed fully in GUI with the option to add text. We Need to stop the
sprite from being drawn behind it.
Tweaks

- Little stuff, I don't even know...
Working windows

Got rid of the error in which the window was in the background. I set
the image alpha to 0.
Fix Cave

- Fixed Cave
- Changed windows a bit
- Misc
Window avatar

I changed the window system so that the NPC avatar is displayed to the
left of the text.
Muh Dick

- Ignore title
Attack system

- Changed attack system
- Fixed Pop(no hyphen)ups
- Expanded window use

Bugs:
- Killing Fluttertree will crash game because of pop(no hyphen)ups
- Changing rooms will mess up variables
-> Starting quest with the quest items already in your inventory will
mess up the quest