Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
Allow drain fatigue effect to reduce below zero
Automatically knock down when fatigue goes below zero
Fix skill progress not working
Increase sneak skill on successful pickpocket
Fix fatigue not restoring when waiting
Fix code duplication
Closes #556: Link movie volume to 'master' volume slider, instead of 'music'.
Fix a leftover of the old coordinate system
Closes #1105: Do not reduce magicka if unable to cast
Revert "Bug #991: Don't autoequip items with harmful permanent enchantments"

This is no longer needed, since merchants no longer equip items sold to them (2f35e5a04ef828d4e99e28e0be74b175c766d13d). Also, items with harmful enchantments that are initially in the NPCs inventory *must* be equipped (e.g. slave bracers)

This reverts commit 71d9755ef167a25ea3ce8098325b44e0811b6bf8.
Move levelled list code out of ContainerStore
Fix a few text defines
Correction for RemoveSoulgem instruction
Added a todo comment
Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.