Updating for Lime next
Fixing events
Fixing default shader
Removing background loading by default, updating to new input
small fixes for non background loading
Changing lime.graphics.opengl to lime.graphics
Fixing Spritemap bugs, adding update()
fixing time wrapping
Initial attempt at Flash rendering
Add support for mouse input
using lime:next and aether in travis
Overload '<' instead of adding 0
Using git clone instead of haxelib git
Travis missing hxcpp dependency
Adding --recursive to download lime submodules
Adding multilib dependencies for compiling Lime:next
Adding svg for building aether
Adding mouse unit tests and allowing any number of buttons
Adding AABB mask
Adding sphere and improving aabb