Null checks for connection, fixed improper call to setup(), other small changes
Merge from master
Build fixes
Merge branch 'master'
Merge branch 'master'
stubbing out the SetupController (see #49)
Merge branch 'master' into round-lifecycle
Connections working, players being created... not assigned a paddle yet
initial implementation of the SetupController

it works, but it’s ugly
cleaning up the round management stuff

there’s a bug with the animation event handling so i’ve commented out
the line that causes the error for now
Merge branch 'playercontrol' into round-lifecycle
i think that error was due to an unclean build issue

it seems to be ok now
update player manager to indicate when a round is active
fixed build error
Merge branch 'master' into round-lifecycle
added a key command to end a round
show a status message on the setup screen
Merge branch 'round-lifecycle'