Possibly made cellExplosion a little less demanding
Possibly made smallDirtParticles a little less demanding
Possibly made HardBokeh a little less demanding
Fix CellExplosion sprite
Removed useless stuff from camera
Bokeh to use mobile shaders for maximum the performance
CellExplosion to use that cheap mobile stuff too
Adjusted glow, made cell explosion not stop abruptly
Made plasmid spawn effect longer in duration
Merge pull request #33 from CAA-Games/optimized-particles

Everything is now optimal.