added updated tostring and id for asteroids
fixed random seeding in globals and updated tostring in player
Broken collision loop
added mass variables and info to gameobjects
merging entities and gameobjects
Merge branch 'dev' into integrate_entity

Conflicts:
	src/entities/Asteroid.java
migrated game objects to entities
Merge branch 'collisions' into dev

Conflicts:
	src/engineTester/MainGameLoop.java
removed print statement from maingameloop
starting point for server collision branch. All files from collision
branch, with server files from server bounce test
mainGame configured into server and client side
tested server communication
tested client
Merge branch 'server_collision_dev' of https://github.com/xysmas/lamegame.git into server_collision_dev
tested client communication
new server/client approach
server listens to keystrokes on client (barely)
server listens to keyboard input from client (barely)
Merge branch 'server_collision_dev' of https://github.com/xysmas/lamegame into server_collision_dev
Server gets keyboard input from client, client doesn't send null keys
yet