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* nearPlayer is a function now
* nearPlayer is used in fn_removeBody & fn_cTracker
code-optimization (caching)
* single unit groups are now hidden as well (never sim disabled)
* vehicles of units are hidden as well
typo-Fix
Bug-fixes/tweaks after first run:
* now launched via init.sqf (allows to define waiting time and sleep loop easier)
* Cleared up cInit
* Typofixes in cTracker
* Enabled by default in description.ext
caching is now spawned
Modified Body Removal Component:
* as caching used a similar function to detect near players, fn_removeBody could be made lighter
remove the sleep param from init.sqf and harcoded it again

There's not really need to have it adjusted from the init.sqf
caching is disabled by default
additional comments to fn_cInit
Merge pull request #171 from Wolfenswan/dev-caching

Added F3 Caching Component