Modules can now only be damaged down to one remaining tile
Increased ship acceleration for testing purposes
Merge branch 'master' of https://www.github.com/Metapyziks/finalfrontier into dev
Added sgui_debug convar
Fix for screens getting stuck on the status page clientside occasionally
Split sgui_debug into a client and server cvar
Fixed arguments for CreateClientConVar
Fixed broken call to securitypage.UpdateButtons
Added some utility table functions
Added missing "end"
Security page now only lists players on the same ship
Fix for weapon being fired without a valid target
Missile lifetimes are now implemented
Added a couple of new missile types
Added teleport effect for initial spawn and fixed copywrite notice for sh_teams.lua
Refactored team creation code and fixed cl_scoreboard copyright notice
Possible fix for ship data occasionally not being sent to clients
Fixed scoreboard colours for dead players and removed some debug prints
Refactored long range scans
Added target label to weapons system