Patch Notes:
-Added in some of the missing FBX assets
-Sam's controller is 0.05 larger now
-Renamed a fair amount of stuff in both unity files
-Living Room is mostly built (shadowscript not attached to anything, can someone do that?)
-Pushpull / Shift motions are smoother but if you wana push after u shift and shift back, you need to re-trigger: working on fixing it
-I think I left the Input as keys since I wasn't working with a controller.
-On that note, pushpush and shifting don't work with controllers yet, should be fixed around Friday

-Didn't want to mess with the character script too much but I added in a few checks so the pushpull rotations don't get wonky
-On that note, I think I forgot to tag hank with 'Player2', make sure that's done.

INTERACTIONS
-'Fire Truck', 'Shift Chair', and 'Light Switch' have "interactions".
This let's you raise and lower the firetruck's ladder, rotate the chair in 90 deg intervals,
    and it toggles a brighter room light and then loads another level (in this case the Bedroom just so something happens)

If you're curious about anything I've changed, chances are it's in Object Manipulation;
     I've commented it pretty heavily but if you have questions feel free to ask.

I'm not doing any work on this today so I'll check up on Friday.