Cleanup assets and fix to use new API.
Somehow game is 'playable'.
Adding hotspot to things.
Change SpecialWall to refer frames by name.
Projectiles!
Removing assets, migrating everything game related to use the new spritesheets. Mostly.
Even more code cleanup, fixing using json animations.
Remove disown for Base component, so the BaseProxy works.
Enable disown for passed CollisionObject in Body constructor.
Unused file.
Export a dynamic_cast Entity -> WorldObject in context.
Life Potion script instead of C++ logic.
Fix wrap of class Energy.
Different names for Graphic constructors.
Refactor potion.
Classic also loads.
Refactor potion-life script.
Mana potion to scripts, remove Walking mummy builders.
Update UGDK and change used version in horus-resources.
Merge branch 'jsonmetadata' into dev
Decreasing warnings in the swig modules.