Fixes skeletons unable to play xylophone on their ribcage (#4594)
Quick-Create Nuke Ops Actually Working

- A nuke will actually spawn with them
- The armory closet (pinpointers, etc) will actually spawn
- Cleaned up code
Code actually working, too
Syndicate Base Update

- Only syndicate leaders spawn in the TC management area
- TC management area locked to syndicate leader's ID card.
- Shutters control button locked to syndicate leader's ID card
- Added shuttle recall console to syndicate base for those left behind/AFK/spawned in late.
- A leader will always be chosen
- Nuke ops will all stop spawning on the same spawn location (TC management console)
Merge branch 'Quick-Create_Nuke_Ops_actually_working' of https://github.com/Ikarrus/-tg-station into nukeopsetup
Logging to add/remove memo
Made this actually work
Improved Antagonist Scaling

To allow for saner antagonist scaling at high-population while still accomodating low-population rounds.

The PR changes the formula to thus:
Antagonists = min ( population / (2* coeff ) + 2, population / coeff )

For traitor, this means
Traitors = min ( population / 10 + 2, population / 5 )
Actually, let's keep the coeffs as is
Removes ninja mask modes (thermal, nightvision, traitor-scan and mason) and gives ninjas night vision glasses.
*fixes reagents consuming extra units each ticks (#4608)
*removed the inexistent reagent/plasma subtype of hellwater
*hitting someone with unholy water in body with the bible now turns the unholy water in holy water instead of space cleaner
Worn ID won't display on station-bounced broadcasts. Fixed #4650
Destroy Objective Probability scales with population

Instead of being a flat 1% or 2% it will now use prob(100/ticker.minds.len) which will give it roughly the same chance as any crewmember would have of being targetted for assasination.
A little more fair for traitor objectives
Fixes Round-End report bugs

- Fixes #4664 New Players won't get the "you did not survive" message
- Shift duration minutes will never neve have more than 2 digits (Same thing has been done for the Round Duration timer in Check-Antags Menu)
Apparently New Players have minds so that's not going to be appropriate any more.
Adds high-end Syndicate crate to cargo

A high-end crate for traitors. Siphon funds to the Syndicate and they will sneak a reward for you with the next shipment.

Gives you a random syndicate bundle for 140 points.
Update supplypacks.dm
fixing the icon_state of goldschlager glass