Fixed the capture HUD showing incorrect progress on certain maps
Changed the capture time formula to be based on the difference of both team's alive players. Added cvars (resurrect_cap_min/mid/max to allow for configuration. The command 'resurrect_test' will print out a table of possible respawn times in server console to help with testing.
The value of 'tf_arena_round_time' is no longer changed on the server.
The value of resurrect_enabled takes effect when the new round begins. Changing the value mid-round will not have any immediate effect.
Added natives: Resurrect_Enable and Resurrect_IsRunning to get started!