Initial work on billboard text
More work on billboard text
Use an header included in every shaders.
Forget a shader + remove shader output
Add screen fallback in case no ubo are here.
Ignore minor logging spammed by recent nvidia drivers
Disable shadows when UBOs are off
Fix previous commit about shadows vs UBOs, had forgotten shadows is an int and not a bool
more video settings fixes
Add option to randomize particles start position, and use it on snow, so that snow falls more evenly
Try to fix too dark tracks.
Fix strange colors in rtts.
bugfix, only use the texture in layer 0 to apply material
Get dimensions of best resolution before creating irr device.

I also changed default 800x600 resolution to the size screen because sometimes this resolution may not exist. For example in rotated screens.
xrandr: update width and height params when wanted resolution was not found and we get the default one.
Update .gitignore file.

Too many builds in one folder ;-)
Fixed typo
Merge branch 'master' into NewBillboardText
Improve billboard text node
Use new billboard text node in FTL