Animation system added. Work to do.
SceneNode added, lot of work to do
Hitbox fixed for enemies and creation of animation changed
Hitbox debug drawing back for enemies
Weapon now attached to the arm
Shots back to the game
Weapon now detached from VisibleGameObject
player now pointer, offsets to the castle
SpriteNode added. Ground now SpriteNode.
Castle's now SpriteNode
Cloud's now SpriteNode
Fix getting sizes
Some work for later
Background's now SpriteNode
Shot's now SpriteNode. VisibleGameObject's now deleted.
Weapon's now SpriteNode
Animations now loaded from file
Entity files are now loaded once
Factory back again, oh yes
Player loaded from file