Setting up WPF window.
Fuck it. -.-
Forgot .sln
AH-378 Player now has 4 BV.

3 spheres, two on feet and one between the legs. OBB is now the rest of the character.
AH-209 created a shadow map, not finished
Merge remote-tracking branch 'origin/master' into AH-378_PlayerVolumes

Conflicts:
	Client/Source/GameLogic.cpp
AH-378 Progress!

Small though. After lunch we will contiune adding function to physics so we'll be able to add BV to existing bodies.
AH-209 fixing shadow map, not finished yet. There is shadows but they look very bad.
Rebuilt body class to support multiple bounding volumes. AH-378

Rebuilt body to support many volumes. We had to rebuild a lot of things because of it.
Created a player component.
Fixed The box. AH-378

Small spheres still need fixing of position.
Merge remote-tracking branch 'origin/master' into AH-378_PlayerVolumes
Player volumes are now at the correct positions. AH-378

Volumes in the same body doesn't collide with each other anymore.
Add blur to shadow map. AH-209
Merge remote-tracking branch 'origin/master' into AH-378_PlayerVolumes

Conflicts:
	Common/Source/ActorFactory.cpp
Fixed awesome IK on legs. AH-423
Break out directional light rendering to allow multiple shadows. AH-209
Merge remote-tracking branch 'origin/master' into AH-209_ShadowMap

Conflicts:
	Client/Source/Scenes/GameScene.cpp
	Graphics/Source/DeferredRenderer.cpp
Add tweaking of the number of shadows. AH-209
IK on the feet now works too! AH-423
Merge remote-tracking branch 'origin/master' into AH-378_PlayerVolumes

Conflicts:
	Common/Source/Components.h