First test scene ready to be created
Basic acceleration and grounding of the seagull implemented
No accelertation. Whenever not pressing the seagull falls.
Testing several flying systems
Seagull Controller imported
Seagulls imported
Pirates Island imported
Seagull controller created (smooth damping of the velocity to apply gravity)
Break functionality and cruise control implemented
Camera moved to the head of the seagull
First test for Oculus implemented
Added animations and rotations to the seagull flying
Project clean up
Fixing lag problem
Big lag problem seems solved
Last fixes for performance (disable waypoint cubes)