Create game object with game text.
Add binder to listen for keydown event
Add functionality to determine the pressed key

  * Correctly deals with shift vs no shift
  * Ignores the shift button itself
Check if character matches next correct character

  * Add counters that track how many correct and incorrect
  * Correct counter is used to figure out the index of the next
    correct character
  * Incorrect counter checks how many bad keypresses have been
    made
Game winning and resetting logic

  * Game is over when number of correct types is equal to
    the length of the gameText string
  * Correct and incorrect counters reset to zero so that
    game may be played again
Merge pull request #3 from mknudsen01/mvp-game

Mvp game