rebalanced project
tooltip is less horrible
coloured output on results screen
Added status-bar
fixed showing/hiding of relevant details
Better end-game Screen
moved stuff around so processSim can access module + city before returning an event
use real values in event fuzzification
configurable member funcs
added in module completion as fuzzy param
added ability to set module progress as an effect
forgot to actually load progress condition from json ;_;
added some new events
implemented "Rubber Ducky Yellow"
added module progress to sidebar
Merge branch 'feature/updated_UI' into develop
bumped version
Various fixes -- All events should work now and correct values are passed to fuzzy inference
Remove unneeded console.log
Fix test for event generator