Fixed Advect Bug
dataCoord.r was incorrect within Advect.fs, which was causing
texture fetches to drift after each subsequent call
Wrote InjectDensityAndTemperature() method
Added InjectData.vs and InjectData.fs
Updated InjectDensityAndTemperature
Injecting data now reads from current location within texture
and adds value to it, rather than replacing the value at texture
location.
Added BuoyantForce.fs and AddBuoyantForce method
- Fixed textureCoord to worldCoords in Advect.fs