Adds socket wrench to game.

Made it so that a suit's allowed list overwrites weight requirements.
Replaced the engineering tape in the atmos closet with engineering tape.
Added the ability to wear the wrench on the back of a suit.
Made heaters only heat, and freezers only freeze.
Fixes the SecHUD for alternative jobs
Makes several boxes foldable
Metaclub Changes

plus comic's fixes

folder on mechanics desk merges into the thing on top of it
remove light switch NW of PA
add supermatter shard to secure storage
delete glass walkway around atmos inner wall
fix engineering wires in PA area going under the tiles
remove firelocks from singularity windows and delete reinforced full
windows
needs an isolator in virology
move air alarm in west medbay entrance
changed motion sensor camera in AI upload entrance to normal camera
fix area zoning on maint doors for rad storms
add rechargers to mining
make singo doors EMP proof
4way manifold is under the tiles in north atmos
add EFPTOS scanners
make it so engineering and supermatter have simulation disabled
add air vents and scrubbers to PA chamber and supermatter foyer
injectors in atmos need to be set to on
remove maint next to captains? expand captains
fix CE office APC having the wrong wire
add an airlock to space near SME
delete extra windoor near minisat space entrance
widen AME room entrance by deleting Sec office?
gas tank, freezer, connect it with h/e pipes around the room
fix scrubber line south of AME room, it goes under a shuttle tile
FIX NORTH
add centrifuge to virology
delete maintenance vents
make the names of vents and cameras more consistent
add mommi spawner on derelict and gas miners with sci-kit
fix maintenance area zoning
MOVE ENGINE ROOM ENTRANCE EAST GETTING RID OF SEC OFFICE, MOVE CE OFFICE
EAST
MOVE SMES ROOM SOUTH AND EXTEND SECURE STORAGE.
Make atmos monitoring its own room, make an entrance into foyer, add
central
NO PARAMEDICS OFFICER - NEEDS SPAWN
fix captains desk
rwalls west of tech storage
add lights north and south of collectors
add light to south of the safe in CE office
remove light above computers in CE office
make CE privacy shutters actually block light when down
have floodlight in atmos turned on by default
check area by the heaters in atmos
delete boxes in atmos monitoring
air alarm in engi foyer move it left
replace floor under transit tube
scrubber line in teleporter
delete extra light in minisat east wing
delete fire extinguisher in minisat access
put light in sleeper room on opposite wall and add tiny light below left
scanner
delete transit tube part south of shuttle computer at research station
dock
air vent in engineering corridor should be in alignment with the
scrubber
light up holodeck?
fix paper in holodeck
check access on shooting range
mvoe fire extinguisher on sec corridor
rotate ai upload computers/windoor
fix test chamber blast doors in telescience
fix layout in theatre backroom, apc
raise pepper shaker and pie
move air alarm in bar to other side
move command hallway maintenance back down a tile and add one tile
windows
east air alarm in command hallway is too far up
fix fire extinguisher in EVA
fix bridge blast door buttons being seen from hall plus privacy shutters
not opaque
remove EVA and gateway buttons from bridge
fix glass pane on the bridge
fix light switch in east bridge being visible from outside
fix bridge fire axe inside the wall
switch around captains laser and display case
replace large light in captains bog with a small light and raise mirror
captains quarters its own area?
fix tiles in kitchen back room
remove double light switches, hydroponics backroom
is external to filter near heaters in atmos facing the right way?
give AI sat its own power supply and uses lattices
remove a heater from atmos only need one
add hazard strips to smes room
add lights to singo containment and hazard warnings
Grille window placing proc fixed
Tcomms and other sat/upload changes

-Cooling loop added to tcomms
-slight turret and computer change in upload
-sat east wing slightly expanded and moved east to allow the AI core to
have a better wall layout on the southern edge
Whoops

-rotated upload turret to proper position
-added camera to paramedics (how the hell did I forget that)
Area zoning change

-forgot to change a few tiles which were previously maint
Some changes and fixes

-Upload made a bit smaller and entrance made two tiles wide
-Captains floor changed and stuff moved about a bit
-art storage redone facing out into the main corridor with a normal door
-other little changes and fixes
Mostly just hotfixes
Fixes insulated pipe construction.
Fixes

under teleporter is visible scrubber
floodlight turn on
fire extinguisher near heater in atmos
remove CE office privacy shutters
remove light in CE Office sw
table west of CE suit storage and put power on cartridges on it
add light to supermatter external access
engineering storage light to far left wall
fix area zoning in AI upload
fix AI upload turret
fix busta nuts in minisat access
remove south tcomms door, less lights in tcomm control room
You cannot expand overlays length through setting its len.
Merge pull request #2089 from eswordthecat/patch-9

You cannot expand overlays length through setting its len.
Merge pull request #2084 from IratePirate/Bleeding-Edge

Metaclub Changes
Merge pull request #2088 from ComicIronic/InsulPipes

Fixes insulated pipe construction.
Merge pull request #2085 from clusterfack/Glass-Fix

Grille window placing proc fixed
Merge pull request #2071 from ComicIronic/BoxFold

Makes several boxes foldable
Merge pull request #2070 from ComicIronic/SecHUDAltJobs

Fixes the SecHUD for alternative jobs