Added a check for "_nodrop_" items for several machines/structures (fix #3407).
Message oversight in suit storage unit check
Makes fingerprintslast use ckey instead of key
Cleans a bit the prime() code, large grenades won't be a huge copypaste anymore
Asay logs will now show up when the grenade is activated instead of used. Only when The grenade is activated by an assembly.
New proc, get_mob_by_ckey(). Give it a ckey and it will return a mob.
evidence bags will now use attackby() to add items to themselves
removed the preattack() proc
Fixes issue #2491
makes a new proc for carbon mobs canBeHandcuffed(). Humans, aliens and monkeys return 1, everything else, 0.
Hulk Wall-Smashing Sounds

Added sounds for wall-smashing.
Reisin walls and doors will now block superconductivity (heat)
Reisin membranes won't
Adds Bot hacking to changelog
fixes polaroid camera description
Minor edits.
Fixes the lack of hitsounds for the dualsaber.
Grammar fix.
Fixes the lack of sound when smashing window
Merge pull request #3596 from GunHog/Bot_Changelog

[Changelog] for Silicon Bot hacking.
Runtime fix for putting someone in a human mob before the round starts

Fixes #3590
<span class='fuckyou'>Added span classes</span>
Moved Tom to the Testing Lab

He was fucking up vault security
Merge pull request #3607 from phil235/WindowDestroySoundFix

Fixes the lack of sound when smashing window
Merge pull request #3597 from phil235/PhotoFIx

fixes polaroid camera description
Merge pull request #3489 from Aranclanos/ChemGrenades

Chem grenades asay logs improvements