Remove screen toggling during title screen and game transition, this does not play very nice with the gameboy color palette
Correct tile row mapping logic to actually work with more than 4 rows of block definitions
Move save constants into RAM header
Add initial scripting system. Scripts can be triggerd upon entering or leaving a room.
Remove effect placeholder file
Fix dissolve animation displaying the previous animation after finish, turns out this got broken by the vram player sprite toggling enhancements