WebRTC data channels and/or arm flapping

A talk on using WebRTC data channels instead of web sockets for lagless peer to peer communication, using my stupid game [Flappy Arms](www.flappyarms.sexy) as an example. Basically, a distilled version of this post:

http://blogging.alastair.is/webrtc-datachannels-or-how-i-learned-to-stop-worrying-and-flap-my-arms/