Fix LabJack visual test, initialInput data was removed from CommonDevice
Fixes LOG_IF arguments in LabJackScaffold.
Due to the use of the result boolean, previously they could log multiple
incorrect error messages after a valid error message.
Makes LabJackScaffold helper functions into member functions.
Also makes configureDevice similar between the two OS-specific scaffolds
LabJackVisualTest uses variable values in instructions, not hardcoded.
Merge branch 'feature/textured-material' into feature/textured-wound
Windows LabJackScaffold::updateDevice, refactors "result" variable out.
The function always returns true.
Also replaces SURGSIM_LOG_IF with SURGLIM_LOG_WARNING.
Adds analog input and output to LabJackDevice.
Renames LabJackChecksums to LabJackHelpers.
Merge branch 'master' into feature/labjack-analog
Log initialization failure of SceneElement in Scene::addSceneElement()
Not loading mesh if no file name is given in RigidRepresentationBase
Fix PhysicsRenderTest
RigidRepresentationBase only initializes un-initialized mesh shapes.
File merge utility

update laceration with texture coordinates
Add PlyReader for Graphics Mesh
Move the loadMaterial function into OsgMaterial createMaterialWithShader

this is prework to turn the shaders into assets
Use common load material function in ShaderRenderTest
First version  stapling with textured wound

Bug in the lighting
Test for the wound texturing
Refactor the graphics example for common material loading
Rename, delegate