Merge pull request #38 from Daikatana/master

Game menu works but still unable to play the game.
Fixed MB's game loading problems.

Game menu now works fully.
Get rid of deprecated PiN_Game.cs class

We no longer need PiN_Game.cs. Also made the game full screen.
Fixed aiming issues.

Fixed all issues I could find with aiming. I stopped drawing the arm.
Created bullet classes.

Guns now rely on a bullet class.
Added a firing rate to all gun classes.

All gun class can now set their own firing rate.
Merge pull request #20 from MikePaNtZ/development

Development
Got RayCasting working

I was using the mouse x and y that's screwed up by the moving camera. I
changed it to mouse position and now I'm getting the correct position.
Turns out my code was working. I'm drawing a line to the first
collision, looks cool. Deleted the debug drawing around the tiles. I was
testing my bounding box code.
Added RayCasting to AI Logic

I also added some small improvements to the ai, but they still don't use
the path yet. I'll keep working on it.
Merge pull request #39 from Lakon/master

dev merge
Resolving Mike B merge conflicts. Added background layers
Commented out enemy path stuff

because of performance issues. Just until I get it all working
Resolving MB merge conflicts. More Backgrounds

More backgrounds added mainly to MikeMLevel
Merge pull request #42 from Daikatana/master

Changed Idle images.
Merge pull request #43 from Daikatana/master

Commented out bullet and tile collisions.
Merge pull request #44 from Daikatana/master

Added more backgrounds and sounds
Merge pull request #45 from Daikatana/master

Added more female sounds and changed male hero dying sound.
Moved fire rate logic to gun class. Changed bullet collision to use bullet rectangle. Uncommented tile collision for bullets. Fixed shield bullet reflection bug. Updated bullet collision to work with OnHit function.
Deleted some debug messages
Merge branch 'development' into feature-GunFireRate