Created a generateObjects function that populates my global array of objects.
Created a StartGame function that sets 'correct', 'incorrect' and 'objectIndex' variables to 0. Then, it checks to see if objectIndex is less than the length of my array of generated objects. I call this array 'souvenirs'. If objectIndex is not less than souvenirs.length, I call a nextStep function. Else, I call an endGame function.

Created a nextStep function, which calls a drawObject function and increments objectIndex by 1. Created a drawObject function, which is currently empty. Created an endGame function which is also empty at this time.
Renamed the unused CSS that I had acquired by duplicating another CSS file. Created a new, blank CSS file. Added HTML for a gameboard, which contains a stage and controls. Gave my page a black background and white text. Added a class of souvenir to my CSS with a height and default background color so my first souvenir can show up when I add it to the page later, via jquery.
Added some jquery to the drawObject function to give a div called souvenir a background-color. The value of the souvenir div's background color is that of the souvenirs[objectIndex].color property.
Moved some if/else logic out of the startGame function and into the nextStep function. This logic checked for whether or not the game should continue or end, based off whether a condition was true or false, respectively.
Added a scoreboard to my HTML. Setup the endGame function which displays the values of the correct and incorrect variables.
Just added some notes for next steps to my readme.