Made SIDL tree more consistent with the term valueHolder to contain the actual node's value

Fleshed out editor for Frame time (minus the shading and specular array properties.
Missed a couple changes to valueHolder.
Fixed parsing of template type names that are just items (aka reference)

Implemented real template types editor.
Added viewer for item arrays.

Cleaned up index.html some.
Items now store their type as well as their elements.
Added Frame and Button rendering.

These are incomplete, but have most properties implemented.

Button only draws normal, pressed, and flyby templates and doesn't
handle anchor/relative position properties yet.

Frame only does the first frame.
Made a Parse XML function to all programmatically loading files.

renderView now has a position style to allow proper child offsetting/positioning.

EQUI_Animations.xml parsing added.
Made the renderers more consistent and more modularized.

Added Ui2DAnimation to the showElementProperties display selector.
The item name is now stored next to its type and elements.

Added viewer for TextureInfo.
Added location[0].scaleX and location[0].scaleY.

This value allows image scaling to scale image size and adjust the offset properly.

Ui2DAnimation passes through this information to the Frame

Images are now overflow: hidden with the parent div instead of using clip.
Using clip didn't allow scaling of images.
Fully implemented GaugeDrawTemplate viewing.

Reverted Gauge viewing in showElementProperties.
Added viewer for Gauge elements.

Added IDs to certain divs for better DOM viewing.
Added Label viewer and set up gauge width/height values to propagate up and down.

Also set background color to black.

Items now auto stretch if their parent size is set to 0.
Rough screen render for just the Pieces array, text, and location/size.

Updated EQUI_PlayerWindow.xml to use png files instead of tga.
Gauge rendering is now more elegant and sizes based on children.

Styles added for gauge parts instead of using jquery for the constant styles.

Fixed missing end "div" for label and text overlay causing rendering issues.
Labels now use styles for constant styles.

Also added some default font for labels that is better than the standard font.
Added pixastic for tinting of images.
Merge pull request #2 from adam4813/develop

Develop