(XDK) Build fix
(D3D) Remove some header includes
(D3D) Move stuff around
(D3D) Move code around
(XDK) Use same context driver as PC now
(XDK) Remove xdk_ctx.c
(XDK 360) Convert unused convert_texture function
(D3D Move more code over for Xbox
(GX) Add RETRO_SIMD_PS (Paired single) to performance.c/libretro.h
Rename d3d9_p.cpp to gfx/context/d3d_ctx.c
(MSVC 2010) Update solution file
(D3D CTX) implement gfx_ctx_d3d_destroy for Xbox
(Menu) Update menu_navigation
(XUI) Implement populate_entries
(XUI) Should update entries when pushing new dir list
Replace the bSNES filter infrastructure by new softfilter.
scaler: Request aligned memory (if possible) in scaler_alloc
softfilter: use scaler_alloc for buffer allocation