When shooting hook, tell others spawn location, instead of using current transform.position. When using DestroyHookPossible, you must now specify who has the actual authority to destroy the hook.
Testing server authority for hook retraction destroy.
Made all buttons use same script to load a level, just specify string in inspector. Made PSINFO accesible from anywhere.
Removed destruction code from hookhit
At long last our nightmare is over, the lawless terrorist hook gate respawn bug is dead
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Some modifications to hook.
frozen removes when you die, finding games yellow sticky moved back towards middle to avoid cut off names
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Removed duplicate audio listeners
Merge branch 'Jason'
Diable hook collisions on return.
Fixed 360 noscope
Got rid of pullplayer RPC.
Moving to hook now uses velocity, no more digging into platforms.
Synch time every time a level loads.
Freeze trap now slows players until completion as opposed to letting them out at end of storm
Hooked players can't move.
Destroy hook when player dcs.
Freeze takes longer to mash out of than earthquake