Partially fixing issue #32
Updating the .gitignore to filter debug trash
More Code::Blocks files being gitignored
Typo fix, "Lightning" -> "Lighting"
Character Editor Savefiles Fix

Possible fix for save files not being selectable in the Character
Editor when using WINE. Just copies file selection code from the game.
Update the readme, the nightly-builder now works!

Also this is totally not a test to make sure the webhook pushes
properly.
Updating build system URL again (yay jenkins!)
Added a new Randomize SDF Special Node (General)

Resolves issue #32
Seeding the PRNG on every call to it.

Hopefully this will make things slightly more random. Seriously, Jeff?
Why no seed?
Adding some more gitignores

Codeblocks spam, as well as blades.ini, which sometimes pops up randomly
Fixing a bug with the redone PRNG

Under the current system, it would have failed to be random if two calls
were made during the same msec. It will now throw in the previous rand()
in the new seed, which should prevent duplicates (although the next seed
in the same msec will be predictable, it's not like we need to be
cryptographically secure here)
Revert "Fixing a bug with the redone PRNG"

This reverts commit 75970023b7f88eaeb67ed30a1f98eeb985818fa9.
Revert "Seeding the PRNG on every call to it."

This reverts commit 7168ee91ded091c7e1e0851893bbde3a9be04701.