A finger-independent GestureDetector. (fixes issue #1349)
avoid raw Types when dealing with scene2d Cell

add generic types to more things in Table.java

fix error

fix error again because im bad
Merge branch 'master' into p3d

Conflicts:
	gdx/src/com/badlogic/gdx/math/Matrix4.java
Merge branch 'master' into p3d

Conflicts:
	gdx/src/com/badlogic/gdx/math/Matrix4.java
removed explosion
Merge branch 'p3d' of https://github.com/lordjone/libgdx into lordjone-p3d
GWT Compatibility
Merge branch 'lordjone-p3d'
Remove PremultiplyAlpha
Update CHANGES
Merge branch 'master' of https://github.com/libgdx/libgdx into various
Reapply https://github.com/libgdx/libgdx/commit/6f4728fa87c9862a66d3f93657091c8b0b51e616
Move and use monkey.g3db
Added a NO_POINTER static object to the GestureDetector.
Added some small methods to Circle

-Area, circumference, some new constructors, etc.
-Mostly to test the LibGDX contribution waters
Changed Rectangle's uses of Float.floatToIntBits to NumberUtil's version

-Same for Circle, too
Added area, circumference, and some miscellaneous methods to Ellipse
Changed uses of floatToIntBits to floatToRawIntBits

-Oops
More equals() and hashCode() methods
Removed a superfluous import