mission.sqm file changed

Put the police HQ back into the mission file, kept the office sqf files
only, removed all the duplicates
Had to remove this, broke the script
Added new police suv and offroad

Blindy on the SUV and Madcap on the offroad
Changed textures on SUV to match and minor adjustments
Altis Corrections changed to stop glitching
Unlock and lock sound added

Needs some decent testing
Change to two public slots
vehicle lock sound file
Removed scope, add Rangefinder, 2 public slots (fixed)
Mission file removing public slots
New textures for the Hunters
Hunter configuration additional textures

Incl. Mardorz Hunter (needs to be removed at some point)
Changed lock pick to 1:5 ratio, decreased Spike Strip cost

Changed lock pick to 1:5 ratio, decreased Spike Strip cost
Changed mining to scroll

Thanks to Morgan Freeman's coding
Removed duplicate police HQ markers

Added some helipads to Kav and Air HQ
Issue with the last jpg, moved layer
Fast roping from choppers added
removed nightstalker from save
Removed Fast rope from other choppers

Only ghost hawk and orca have this now
Gcam initialisation/checkpoints added

remove nightstalker from allowed items