Added throwable magnets, but they don't work too well :(
Moved some files around
Added ability to reverse charges with "f" with the magnetize tech. Please unequip tech before updating
Liquid tank now displays proper liquid contents
Added liquid extractor
added onEnergySendCheck hook to energy.lua
New sprite for itembox
Doubled magnet strength, capped minimum distance
Replaced Debugger with Wiretap
got the basic generator working nicely
Merge branch 'dev-pipes' into dev
Merge branch 'dev-energy' into dev
Merge branch 'dev-magnets' into dev
Merge branch 'dev' of github.com:alex-lawson/sb-automation into dev
Added smelter functionality + sprite
Also fixed itembox hooks for peeking
Slightly smoothed out magnet force at close distances
energy distribution is FIXED. now I just need to get the projectiles back
projectiles are back and better than ever
added a couple of icons
Merge branch 'dev' of https://github.com/alex-lawson/sb-automation.git into dev-magnets
Added energy consumption to conveyorbelt, jumppad, levitationpad, pump, and reformatted some of the code