Fixed the bug-eye half-pixel problem the best I can. Works perfect in resolution/window sizes with even number of pixels wide and tall. It mostly works fine with odd number of pixels wide or tall - only stretching/squeezing the textures in rare window sizes. Also, improved performance of overlay blending significantly, particularly on machines that run DirectX11. Added a GoogleSheets API Script - can access the contents of our spreadsheet in-game now.
Merge branch 'master' of https://github.com/Improbable-Studios/mapping