Merge pull request #1 from Elyotna/master

merge to latest
added util: wireshark dissector (lua/dll)
ignore *.dll
* Added all turrets positions
* Turrets will now target and attack you, but there still isn't any graphical projectile and the targetting FX doesn't disappear if you run away
Merge pull request #49 from psychoC/master

Wireshark dissector
Added kassadin's Q and R.
Merge pull request #51 from EIREXE/master

Added kassadin's Q and R.
First shot at minion automatic spawning & waypoints. Still very glitchy.
More work on minions
Added .tp command
Added champion's death & respawn
default values for minion spawn timers
Minions still go all through midlane, but this will be better once the waypoints are set
* Completed minions waypoints
* Turret attacks are now displayed
* Minions will attack their nearest targets
The whole thing is still (very) very glitchy.
TODO : Minion death, Turret death, melee auto attacks
Merge pull request #2 from Elyotna/master

test
Fixed targeting on objects

Turrets and units should now update their target display if you go out
of range
Merge pull request #56 from dotdeath/master

Fixed targeting on objects
Added some of my lua progress.

Now some objects are available in Lua. Also, Damage calculation based on
Armor and MR. Life steal and spell vamp are taken into account as well.
Merge pull request #58 from leoagomes/lua-progress

Lua objects, Fieldmaks values and damage
Added minion's death
Some work on melee autoattacks
More Lua functions documented