fixed autojump toggle. added duck-jump for later integration
stop using when turning off autouse (sometimes I got stuck with +use on)
removed TODOs
minor
added listen server config for screwing around
added dingalings
added dynamic crosshair 0, and a bunch of r_ cvars
added dynamic crosshair 0, and a bunch of r_ cvars
play the sound here so it doesn't play every time we hit semicolon
we don't have to turn of the toggle when releasing the button, since it was already disabled when pressing the button
this doesn't exist in l4d2?