made variants enumerable with new class
started LocalOpenGame - wrote one failing test
test passes now
starting piece conundrum solved
added stuff to localopengame
untested code to connect remote game
rewrote opponentmessagesender
more work on getting a lobby game to connect at both ends
class changes to gamelobby
one cannot join games hosted by oneself
debugging connecting to game
host ok
game launches at host and client. next is swapping moves
merged (ran unit and integration tests, all ok)