AI photography ext 2 DO NOT MERGE YET
Fully implemented AI photography, with HUD!
Fully implemented AI photography, with HUD!
Fully implemented AI photography, with HUD!
Merge branch 'master' of https://github.com/tgstation/-tg-station into aiphotoext2take2
Starts work on say() improvement.
Removes silicon/decoy AIs because they are unused and in the way.
DOES NOT COMPILE, I MAY HAVE MISSED A PAREM SOMEWHERE BUT I HAVE NO IDEA WHERE
More work on saycode.
Converts whispers to the new system
Removes say_understand()
Removes .bak files that were just ancient duplicates.
does more shit
IT LIVES!
makes ninja less stupidly broken
makes lang_treat() less stupid.
cargonia strong!
minor errors
FUCKING RADIO CODE
revert
i dont even know anymore
Makes the new code test-ready.
Burglar Alarm for Captain's Display Case

-Breaking the Captain's Display Case will now trigger an alarm, bolting all airlocks in the room as well as notifying the AI (after a 3 second delay)

Nowadays, I'm seeing far too many Captains breaking their display case with little repercussion. Keeping the gun in the case used to have value when the AI was able to watch over it (hear people breaking it), but since the AI was moved there's no value in keeping it in there besides to avoid being accused of powergaming.

This change is meant to add incentive for Captains to keep it in the case (Extra Security), humiliates them from taking it (bells and whistles will draw everyone's attention), and makes the steal objective a little more unique from the other ones.

Traitors would need to create their own escape route first, or be extremely predictable jump down the disposal outlet. An alternative to bolting the airlocks (should it be seen as being too extreme) would be to simply drop firedoors instead.
-Burglar alarm is now an area/proc
-Burglar alarm automatically clears after a minute
-Fixed runtime with cyborgs receiving burglar alarms