- removed irrelevant files

- added batch for starting server via python
initial HTML page and code

- using basic script includes for app structure
- basic Flurry entry point done using sample code
- beginnings of port of GL_Saver.c/h
more work towards direct port

- added development notes
- removed modes; focusing on VECTOR_UNROLLED
- implemented Particle struct and methods for draw and update
- implemented more of GLSaver, including entire state struct and some time functions
- implemented Smoke, SmokeParticle, Spark structs with stubbed methods
- created helper methods for creating arrays of a given type, emulation of AltiVec vectors and arrays of those vectors
- ported some util methods for fast math