added turn logic to server, packet spikes
updated handle packet logic, implemented more types of packets, tested connection to client
completed server side turn based logic -- will need to handle additional packets in the future, plus disconnects, but the structure is now in place, leaving in the testing pakcet as it may be useful shortly; see client repo for commit of mock network client that sends the test packet -- both hashes are stored on the wiki
Merge pull request #17 from Codes-With-Eagles-SWE2014/ecgprc_sprint2

Ecgprc sprint2