Messing around with debug messages to try to figure out table crash bug mentioned in #339
Added example failure test so Dannii can try it out with Travis
Added a huge amount of debug information for table bug test #339
Going around in circles trying to write debug code that tells me something useful #339

Posted at http://www.intfiction.org/forum/viewtopic.php?f=7&t=16744&p=82221#p82221

I can't figure out a way of exposing the address of a stored action
to I7 - The compiler insists on adding a BlkValueCopy however I try
to trick it. But shouldn't there be an invariant that any stored
action-->BLK_PREV-->BLK_NEXT is equal to itself? This never seems
to be the case. It makes me think there's a problem with BlkValueCopy,
at least involving stored actions. I tried to trace through the
code in auto.inf, but after deflecting the code via KOVSupportFunction,
I quickly got lost among the callbacks.
Added even more print statements tracing a call to FlexFree #339

Turns out it was some text munging involving packed text.
I have no idea whether the crash was caused by debug code or if it turned up a real problem.
Added by-reference flag to debug code, but the last commit causes the game to crash before we get there #339
Gave up on using BlkValueDebug within FlexFree - I think it's a dead end. #339

Now I can see what looks like the correct sanity check info for stored actions.
Messing around with debug messages to try to figure out table crash bug mentioned in #339
Added a huge amount of debug information for table bug test #339
Remove debug code from Inform ATTACK Core
Delete debugging text
Fix a bug introduced when making transcription messages clearer
All tests now pass! Time to merge branch - closes #339