migrating to encapsulated 3D point arrays (read access complete)
complete full transition to encapsulated 3D point arrays (read + write)
added some clarity to the algorithm
extracted method for determining whether a point is inside a bounding volume
simplifying the algorithm
added a dot product convenience method
code cleanup (method renaming, etc)
added ground color algorithm
added cruiser vehicle
added background music capability
uses ground color from day-night cycle
added background audio
removed unnecessary object cloning
added "Are you Ready?" audio clip
performance optimizations
renamed
simplified collision algorithm
refactored all model to use scale instead of points
switching to ListBuffer to improve performance
switching from ArrayBuffer to ListBuffer to improve performance